From 4a9446490af0b8018b4999c8fa11a6d5ec4ea980 Mon Sep 17 00:00:00 2001 From: Thierry Crozat Date: Thu, 20 Oct 2016 22:38:14 +0100 Subject: IOS: Disable idle timer while an engine is running --- backends/platform/ios7/ios7_osys_main.h | 3 +++ backends/platform/ios7/ios7_osys_video.mm | 12 ++++++++++++ 2 files changed, 15 insertions(+) (limited to 'backends') diff --git a/backends/platform/ios7/ios7_osys_main.h b/backends/platform/ios7/ios7_osys_main.h index 174c160bd6..0f89cf7aa5 100644 --- a/backends/platform/ios7/ios7_osys_main.h +++ b/backends/platform/ios7/ios7_osys_main.h @@ -123,6 +123,9 @@ public: static OSystem_iOS7 *sharedInstance(); virtual void initBackend(); + + virtual void engineInit(); + virtual void engineDone(); virtual bool hasFeature(Feature f); virtual void setFeatureState(Feature f, bool enable); diff --git a/backends/platform/ios7/ios7_osys_video.mm b/backends/platform/ios7/ios7_osys_video.mm index 6784cf46f5..5370ef02dd 100644 --- a/backends/platform/ios7/ios7_osys_video.mm +++ b/backends/platform/ios7/ios7_osys_video.mm @@ -61,6 +61,18 @@ void OSystem_iOS7::fatalError() { } } +void OSystem_iOS7::engineInit() { + EventsBaseBackend::engineInit(); + // Prevent the device going to sleep during game play (and in particular cut scenes) + [[UIApplication sharedApplication] setIdleTimerDisabled:YES]; +} + +void OSystem_iOS7::engineDone() { + EventsBaseBackend::engineDone(); + // Allow the device going to sleep if idle while in the Launcher + [[UIApplication sharedApplication] setIdleTimerDisabled:NO]; +} + void OSystem_iOS7::initVideoContext() { _videoContext = [[iOS7AppDelegate iPhoneView] getVideoContext]; } -- cgit v1.2.3