From 52ddda5a85bc45606b7a98973ab537c149469b82 Mon Sep 17 00:00:00 2001 From: John Willis Date: Sun, 8 Oct 2006 21:24:56 +0000 Subject: Updates to the GP2X backend specific README-GP2X (and HTML ver) svn-id: r24239 --- backends/platform/gp2x/build/README-GP2X | 206 ++++++++++----- backends/platform/gp2x/build/README-GP2X.html | 354 ++++++++++++++++++++------ 2 files changed, 423 insertions(+), 137 deletions(-) (limited to 'backends') diff --git a/backends/platform/gp2x/build/README-GP2X b/backends/platform/gp2x/build/README-GP2X index acc3d0d140..cb1d043500 100644 --- a/backends/platform/gp2x/build/README-GP2X +++ b/backends/platform/gp2x/build/README-GP2X @@ -1,56 +1,123 @@ -$URL$ -$Id$ +ScummVM - GP2X SPECIFIC README - 0.10.0 SVN +------------------------------------------------------------------------ + +Contents: + + * About the backend/port <#About_the_backendport> + * Game compatability <#Game_compatibility> + * Included engines <#Included_engines> + * Supported audio options <#Supported_audio_options> + * Supported cut-scene options <#Supported_cut-scene_options> + * Recent changes <#Recent_changes> + * How to save <#How_to_save> + * Controller mappings <#Controller_mappings> + * Know issues <#Know_issues> + * Major TODO's <#Major_TODOs> + * Additional resources/links <#Additional_resourceslinks> + * Credits <#Credits> + + +------------------------------------------------------------------------ +About the backend/port + +This is the readme for the offficial GP2X ScummVM backend (also known as +the GP2X port). + +This is an SVN test release of ScummVM for the GP2X, it would be +appreciated if this SVN test distribution was not mirrored and that +people be directed to http://www.distant-earth.com/scummvm instead for +updated SVN builds. + +Full supported official releases of the GP2X ScummVM backend are made in +line with main official releases and are avalalble from the ScummVM +downloads page . + +This build is in an active state of development and as such no +?expected? behavior can be guaranteed ;). + +SVN builds are quickly tested with firmware 2.0.0 for reference. + +Please refer to the GP2X ScummVM forum + and WiKi + for the latest information on +the port. + +------------------------------------------------------------------------ +Game compatibility + +For information on the compatability of a specific game please refer to +the GP2X compatability section of the ScummVM WiKi +. + +Please note the version and date of the ScummVM build you are running +when reviewing the above list. + +------------------------------------------------------------------------ +Included engines + +Just because an engine is included does not mean any/all of its games +are supported. Please check game compatability for more infomation. + + * Scumm - (All games supported by ScummVM should work to some + extent, using the hardware scalar if needed) + * AGOS (AKA Simon) - (Simon the Sorcerer one and two). + * Sky - (Beneath a Steel Sky) + * Sword - (Broken Sword 1) - This engine uses the hardware scalar to + downsize the graphics to fix on the GP2X. It is NOT very nice to + look at. + * Sword2 - (Broken Sword 2) - This engine uses the hardware scalar + to downsize the graphics to fix on the GP2X. It is NOT very nice + to look at. + * Gob - (Goblins one) + * Queen - (Flight of the Amazon Queen) + * Kyra - (The Legend of Kyrandia) -DO NOT USE THIS FOR ANYTHING OTHER THEN TO TEST A USB MOUSE. -IT'S BUGGY AND ANYTHING OTHER THEN THE 320*2xx LucasArts GAMES -WILL MOST LIGHTLY CRASH YOUR GP2X. - -THE README IS BELOW JUST FOR REFERANCE. - -ScummVM for the GP2X - UNSTABLE MOUSE TEST - 0.10.0 SVN -------------------------------------------------------- - -This is a test release of ScummVM for the GP2X, it would be appreciated if this alpha test distribution was not mirrored and that people be directed to http://www.distant-earth.com/scummvm instead, until the port is a little more mature, to ensure people download the most recent builds. - -This build is still in a very heavy state of development and as such no ‘expected’ behaviour can be guaranteed ;). -I tested with firmware 1.2.1 for reference. +All other game engines are disabled in this release. -INCLUDED ENGINES: +------------------------------------------------------------------------ +Supported audio options -Scumm - (All games supported by ScummVM should work to some extent, using the hardware scalar if needed) +Raw audio. +MP3 audio. +OGG Vorbis audio. -// Simon - (Simon the Sorcerer one and two) -// Sky - (Beneath a Steel Sky) -// Sword - (Broken Sword 1) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at. -// Sword2 - (Broken Sword 2) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at. -// Gob - (Goblins one) -// Queen - Flight of the Amazon Queen -// Kyra - (The Legend of Kyrandia) - This engine is still under heavy development in ScummVM, however the game is playable. -// Lure - (Lure of the Temptress) - This engine is still under heavy development in ScummVM, the game is not yet really playable. +FLAC audio is currently unsupported. +For best results use uncompressed audio in games. -All other game engines are disabled in this release. +------------------------------------------------------------------------ +Supported cut-scene options -SUPPORTED AUDIO OPTIONS: +No cut scene compression options are currently supported. -Raw audio. -MP3 audio. -OGG Vorbis audio (this may be problematic, I just made some big changes to my Tremor code). +DXA video support will be added as soon as it is stable. -RECENT CHANGES: +------------------------------------------------------------------------ +Recent changes Refined audio hacks to reduce audio delay a little more. Enabled hardware scalar code. -Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly). -Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as the executable). -Aspect Ratio Correction can now be disabled ‘per game’. When adding a game you can find this option on the GFX tab. -Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame. +Now built using SDL 1.2.9 for the parts of the port that use SDL (some +parts now hit the hardware directly). +Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as +the executable). +Aspect Ratio Correction can now be disabled ?per game?. When adding a +game you can find this option on the GFX tab. +Note: This will cause the game to run with a black border at the bottom +as it will be rendered to a 320*200 frame. + +------------------------------------------------------------------------ +How to save -HOW TO SAVE: +NOTE: Everything is saved to the SD card, saves are stored in the saves +folder under your main ScummVM executable unless you set another save +location. -NOTE: Everything is saved to the SD card, saves are stored in the game folder, and the config file for ScummVM (.scummvmrc) is stored in the same place as the GPE. +The configiration file for ScummVM (.scummvmrc) is stored in the same +place as the ScummVM executable. -Ok, this is for Scumm engine games but the principle is the same for all. +The save process below is for Scumm engine games but the principle is +the same for all. In Game. @@ -60,22 +127,23 @@ In Game. 4. Right trigger puts ? in the name box for some text. 5. Press B to save -Basically the emulated keys you have are what I mapped the buttons to, -I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-) +Basically the emulated keys you can use are equivelent to the values +buttons are mapped to, -CONTROLLER MAPPING: +I have a virtual keyboard like the GP32 one (left/right on the stick to +pick chars) to add in at some point ;-) -NOTE: The controller mappings have recently changed somewhat so please review the new setup. -This is subject to change; it still does not ‘feel’ quite right. +------------------------------------------------------------------------ +Controller mappings -Mouse Emulation: +Mouse emulation: Stick: Move Pointer -Stick Click: ‘light’ Left Click +Stick Click: ?light? Left Click B: Left click X: Right click -Keyboard Emulation: +Keyboard emulation: Start: Return Select: Escape @@ -87,28 +155,46 @@ Fancy button combos: NOTE: To use button combos press and hold the Left Trigger then... +Y: Toggle "zoom" mode - Try it in larger games like Broken Sword. Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games) Right Trigger: 0 (For skipping the copy protection in Monkey Island 2) -Select: Exit ScummVM completely -(More to add, ideas please) +Select: Exit ScummVM completely (and gracefully) -KNOWN ISSUES: +------------------------------------------------------------------------ +Know issues -Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause. -It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow. +Possible random crash (well SegFault). I have had this happen twice and +have not tracked down the cause. +It happens very infrequently, both times it was in the DOTT CD intro. +Saving often is never a bad idea anyhow. -Volume level changes can be a little inconsistent at times. +------------------------------------------------------------------------ +Major TODO's -MAJOR TODOS: - -Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works. -Look into inconsistencies with Simon engine and map Y key to a button combination to allow clean quitting (Simon 1/2). -Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings etc.) - Partly done. +Fix save support when using the Sky engine (Beneath a Steel Sky) - You +CAN'T save at the moment but auto save works. +Look into inconsistencies with AGOS engine and map Y key to a button +combination to allow clean quitting (Simon 1/2). +Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings +etc.) - Partly done. Fix TV out, maybe make it an option in the pre-ScummVM config menu. Any help appreciated :). -SOURCE: +------------------------------------------------------------------------ +Additional resources/links + + * ScummVM WiKi GP2X page + * ScummVM forums GP2X forum + + * My own ScummVM page (for + SVN/test builds) + * Main ScummVM site (for official supported + release builds) + +------------------------------------------------------------------------ +Credits -Port source is available on request. Note this is development code (and VERY messy). +Core ScummVM code (c) The ScummVM Team +Portions of the GP2X backend (c) John Willis +Detailed (c) information can be found within the source code -John Willis \ No newline at end of file diff --git a/backends/platform/gp2x/build/README-GP2X.html b/backends/platform/gp2x/build/README-GP2X.html index acc3d0d140..5289d3d36c 100644 --- a/backends/platform/gp2x/build/README-GP2X.html +++ b/backends/platform/gp2x/build/README-GP2X.html @@ -1,114 +1,314 @@ -$URL$ -$Id$ + + + + ScummVM - GP2X SPECIFIC README + -DO NOT USE THIS FOR ANYTHING OTHER THEN TO TEST A USB MOUSE. -IT'S BUGGY AND ANYTHING OTHER THEN THE 320*2xx LucasArts GAMES -WILL MOST LIGHTLY CRASH YOUR GP2X. -THE README IS BELOW JUST FOR REFERANCE. + -ScummVM for the GP2X - UNSTABLE MOUSE TEST - 0.10.0 SVN -------------------------------------------------------- +ScummVM - GP2X SPECIFIC README - 0.10.0 SVN
-This is a test release of ScummVM for the GP2X, it would be appreciated if this alpha test distribution was not mirrored and that people be directed to http://www.distant-earth.com/scummvm instead, until the port is a little more mature, to ensure people download the most recent builds. +
+

-This build is still in a very heavy state of development and as such no ‘expected’ behaviour can be guaranteed ;). -I tested with firmware 1.2.1 for reference. +Contents:
-INCLUDED ENGINES: +
    -Scumm - (All games supported by ScummVM should work to some extent, using the hardware scalar if needed) +
  • About the backend/port
  • -// Simon - (Simon the Sorcerer one and two) -// Sky - (Beneath a Steel Sky) -// Sword - (Broken Sword 1) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at. -// Sword2 - (Broken Sword 2) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at. -// Gob - (Goblins one) -// Queen - Flight of the Amazon Queen -// Kyra - (The Legend of Kyrandia) - This engine is still under heavy development in ScummVM, however the game is playable. -// Lure - (Lure of the Temptress) - This engine is still under heavy development in ScummVM, the game is not yet really playable. +
  • Game compatability
  • +
  • Included engines
  • -All other game engines are disabled in this release. +
  • Supported audio options
  • -SUPPORTED AUDIO OPTIONS: +
  • Supported cut-scene options
  • -Raw audio. -MP3 audio. -OGG Vorbis audio (this may be problematic, I just made some big changes to my Tremor code). +
  • Recent changes
  • -RECENT CHANGES: +
  • How to save
  • -Refined audio hacks to reduce audio delay a little more. -Enabled hardware scalar code. -Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly). -Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as the executable). -Aspect Ratio Correction can now be disabled ‘per game’. When adding a game you can find this option on the GFX tab. -Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame. +
  • Controller mappings
  • -HOW TO SAVE: +
  • Know issues
  • -NOTE: Everything is saved to the SD card, saves are stored in the game folder, and the config file for ScummVM (.scummvmrc) is stored in the same place as the GPE. +
  • Major TODO's
  • -Ok, this is for Scumm engine games but the principle is the same for all. +
  • Additional resources/links
  • -In Game. +
  • Credits
  • -1. Right Trigger -2. Select SAVE with B -3. Select a position with B -4. Right trigger puts ? in the name box for some text. -5. Press B to save +
+
+
About the backend/port
-Basically the emulated keys you have are what I mapped the buttons to, -I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-) +
-CONTROLLER MAPPING: +This is the readme for the offficial GP2X ScummVM backend (also known as the GP2X port).
-NOTE: The controller mappings have recently changed somewhat so please review the new setup. -This is subject to change; it still does not ‘feel’ quite right. +
-Mouse Emulation: +This is an SVN test release of ScummVM for the GP2X, it would be appreciated +if this SVN test distribution was not mirrored and that people be +directed to http://www.distant-earth.com/scummvm instead for updated SVN builds.
-Stick: Move Pointer -Stick Click: ‘light’ Left Click -B: Left click -X: Right click +
-Keyboard Emulation: +Full supported official releases of the GP2X ScummVM backend are made +in line with main official releases and are avalalble from the ScummVM downloads page.
-Start: Return -Select: Escape -Y: Space Bar (Pause) -Right Trigger: Game Menu (Save, Load, Quit etc.) -Volume Buttons: Increase and Decrease volume (5% per press) +
-Fancy button combos: +This build is in an active state of development and as such no ‘expected’ behavior can be guaranteed ;).
-NOTE: To use button combos press and hold the Left Trigger then... +
-Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games) -Right Trigger: 0 (For skipping the copy protection in Monkey Island 2) -Select: Exit ScummVM completely -(More to add, ideas please) +SVN builds are quickly tested with firmware 2.0.0 for reference.
-KNOWN ISSUES: +
-Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause. -It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow. +Please refer to the GP2X ScummVM forum and WiKi for the latest information on the port.
+
-Volume level changes can be a little inconsistent at times. +
Game compatibility
-MAJOR TODOS: +
-Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works. -Look into inconsistencies with Simon engine and map Y key to a button combination to allow clean quitting (Simon 1/2). -Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings etc.) - Partly done. -Fix TV out, maybe make it an option in the pre-ScummVM config menu. -Any help appreciated :). +For information on the compatability of a specific game please refer to the GP2X compatability section of the ScummVM WiKi.
-SOURCE: +
-Port source is available on request. Note this is development code (and VERY messy). +Please note the version and date of the ScummVM build you are running when reviewing the above list.
-John Willis \ No newline at end of file +
+ +
Included engines
+ +
+Just because an engine is included does not mean any/all of its games +are supported. Please check game compatability for more infomation.
+
    +
  • +Scumm - (All games supported by ScummVM should work to some extent, using the hardware scalar if needed)
  • +
  • AGOS (AKA Simon) - (Simon the Sorcerer one and two).
  • +
  • Sky - (Beneath a Steel Sky)
  • +
  • +Sword - (Broken Sword 1) - This engine uses the hardware scalar to +downsize the graphics to fix on the GP2X. It is NOT very nice to look +at.
  • +
  • +Sword2 - (Broken Sword 2) - This engine uses the hardware +scalar to downsize the graphics to fix on the GP2X. It is NOT very nice +to look at.
  • +
  • +Gob - (Goblins one)
  • +
  • +Queen - (Flight of the Amazon Queen)
  • +
  • +Kyra - (The Legend of Kyrandia)
  • +
+ + +All other game engines are disabled in this release.
+ +
+ +
Supported audio options
+ +
+ +Raw audio.
+ +MP3 audio.
+ +OGG Vorbis audio.
+ +
+ +FLAC audio is currently unsupported.
+ +
+ +For best results use uncompressed audio in games.
+ +
+ +
Supported cut-scene options
+ +
+ +No cut scene compression options are currently supported.
+ +
+ +DXA video support will be added as soon as it is stable.
+ +
+ +
Recent changes
+ +
+ +
Refined audio hacks to reduce audio delay a little more.
+ +Enabled hardware scalar code.
+ +Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly).
+ +Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as the executable).
+ +Aspect Ratio Correction can now be disabled ‘per game’. When adding a game you can find this option on the GFX tab.
+ +Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame.
+ +
+ +
How to save
+ +
+ +NOTE: Everything is saved to the SD card, saves are stored in the saves folder under your main ScummVM executable unless you set another save location.
+ +
+ +The configiration file for ScummVM (.scummvmrc) is stored in the +same place as the ScummVM executable.
+ +
+ +The save process below is for Scumm engine games but the principle is the same for all.
+ +
+ +In Game.
+ +
+ +1. Right Trigger
+ +2. Select SAVE with B
+ +3. Select a position with B
+ +4. Right trigger puts ? in the name box for some text.
+ +5. Press B to save
+ +
+ +Basically the emulated keys you can use are equivelent to the values buttons are mapped to,
+ +
+ +I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-)
+ +
+ +
Controller mappings
+ +
+ +Mouse emulation:
+ +
+ +Stick: Move Pointer
+ +Stick Click: ‘light’ Left Click
+ +B: Left click
+ +X: Right click
+ +
+ +Keyboard emulation:
+ +
+ +Start: Return
+ +Select: Escape
+ +Y: Space Bar (Pause)
+ +Right Trigger: Game Menu (Save, Load, Quit etc.)
+ +Volume Buttons: Increase and Decrease volume (5% per press)
+ +
+ +Fancy button combos:
+ +
+ +NOTE: To use button combos press and hold the Left Trigger then...
+ +
+ +Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.
+ +Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)
+ +Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)
+ +Select: Exit ScummVM completely (and gracefully)
+ +
+ +
Know issues
+ +
+ +Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause.
+ +It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow.
+ +
+ +
Major TODO's
+ +
+ +Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works.
+ +Look into inconsistencies with AGOS engine and map Y key to a button combination to allow clean quitting (Simon 1/2).
+ +Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings etc.) - Partly done.
+ +Fix TV out, maybe make it an option in the pre-ScummVM config menu.
+ +Any help appreciated :).
+ +
+ +
Additional resources/links
+ + + +
Credits
+ +
+ +Core ScummVM code (c) The ScummVM Team
+ +Portions of the GP2X backend (c) John Willis
+ +Detailed (c) information can be found within the source code
+ +
+ + + -- cgit v1.2.3