From 8014fe06fcf9386d98daa49418e3596bd2baa5a6 Mon Sep 17 00:00:00 2001 From: D G Turner Date: Sun, 24 Nov 2019 01:41:14 +0000 Subject: LINUXMOTO: Implement horizontal shake --- .../linuxmotosdl/linuxmotosdl-graphics.cpp | 30 ++++++++++++++++++---- 1 file changed, 25 insertions(+), 5 deletions(-) (limited to 'backends') diff --git a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp index 4e64060992..b0837db2c6 100644 --- a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp +++ b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp @@ -196,6 +196,7 @@ void LinuxmotoSdlGraphicsManager::drawMouse() { // scaling, shake position and aspect ratio correction manually. if (!_overlayVisible) { + dst.x += _currentShakeXOffset; dst.y += _currentShakeYOffset; } @@ -248,6 +249,19 @@ void LinuxmotoSdlGraphicsManager::internUpdateScreen() { #endif // If the shake position changed, fill the dirty area with blackness + if (_currentShakeXOffset != _gameScreenShakeXOffset || + (_cursorNeedsRedraw && _mouseBackup.x <= _currentShakeXOffset)) { + SDL_Rect blackrect = {0, 0, (Uint16)(_gameScreenShakeXOffset * _videoMode.scaleFactor), (Uint16)(_videoMode.screenHeight * _videoMode.scaleFactor)}; + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + blackrect.h = real2Aspect(blackrect.h - 1) + 1; + + SDL_FillRect(_hwScreen, &blackrect, 0); + + _currentShakeXOffset = _gameScreenShakeXOffset; + + _forceFull = true; + } if (_currentShakeYOffset != _gameScreenShakeYOffset || (_cursorNeedsRedraw && _mouseBackup.y <= _currentShakeYOffset)) { SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_gameScreenShakeYOffset * _videoMode.scaleFactor)}; @@ -333,13 +347,17 @@ void LinuxmotoSdlGraphicsManager::internUpdateScreen() { for (r = _dirtyRectList; r != lastRect; ++r) { int dst_y = r->y + _currentShakeYOffset; int dst_h = 0; - int dst_w = r->w; + int dst_w = 0; int orig_dst_y = 0; - int dst_x = r->x; + int dst_x = r->x + _currentShakeXOffset; int src_y; int src_x; - if (dst_y < height) { + if (dst_x < width && dst_y < height) { + dst_w = r->w; + if (dst_w > width - dst_x) + dst_w = width - dst_x; + dst_h = r->h; if (dst_h > height - dst_y) dst_h = height - dst_y; @@ -378,10 +396,10 @@ void LinuxmotoSdlGraphicsManager::internUpdateScreen() { } if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) { - r->w = r->w / 2; + r->w = dst_w / 2; r->h = dst_h / 2; } else { - r->w = r->w; + r->w = dst_w; r->h = dst_h; } @@ -399,7 +417,9 @@ void LinuxmotoSdlGraphicsManager::internUpdateScreen() { // Readjust the dirty rect list in case we are doing a full update. // This is necessary if shaking is active. if (_forceRedraw) { + _dirtyRectList[0].x = 0; _dirtyRectList[0].y = 0; + _dirtyRectList[0].w = (_videoMode.mode == GFX_HALF) ? _videoMode.hardwareWidth / 2 : _videoMode.hardwareWidth; _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? _videoMode.hardwareHeight / 2 : _videoMode.hardwareHeight; } -- cgit v1.2.3