From 8ae17b481a8f0a0c7d78e975a32e9e6df055b8df Mon Sep 17 00:00:00 2001 From: Cameron Cawley Date: Fri, 1 Mar 2019 00:15:43 +0000 Subject: IMAGE: Move bitmap writing code out of OpenGLGraphicsManager --- backends/graphics/opengl/opengl-graphics.cpp | 34 ++++------------------------ 1 file changed, 4 insertions(+), 30 deletions(-) (limited to 'backends') diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index cfddc93e2f..ad6094b9a1 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -46,6 +46,8 @@ #ifdef USE_PNG #include "image/png.h" +#else +#include "image/bmp.h" #endif namespace OpenGL { @@ -1212,41 +1214,13 @@ bool OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const pixels.resize(lineSize * height); GL_CALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, &pixels.front())); -#ifdef USE_PNG const Graphics::PixelFormat format(3, 8, 8, 8, 0, 16, 8, 0, 0); Graphics::Surface data; data.init(width, height, lineSize, &pixels.front(), format); +#ifdef USE_PNG return Image::writePNG(out, data, true); #else - // BMP stores as BGR. Since we can't assume that GL_BGR is supported we - // will swap the components from the RGB we read to BGR on our own. - for (uint y = height; y-- > 0;) { - uint8 *line = &pixels.front() + y * lineSize; - - for (uint x = width; x > 0; --x, line += 3) { - SWAP(line[0], line[2]); - } - } - - out.writeByte('B'); - out.writeByte('M'); - out.writeUint32LE(height * lineSize + 54); - out.writeUint32LE(0); - out.writeUint32LE(54); - out.writeUint32LE(40); - out.writeUint32LE(width); - out.writeUint32LE(height); - out.writeUint16LE(1); - out.writeUint16LE(24); - out.writeUint32LE(0); - out.writeUint32LE(0); - out.writeUint32LE(0); - out.writeUint32LE(0); - out.writeUint32LE(0); - out.writeUint32LE(0); - out.write(&pixels.front(), pixels.size()); - - return true; + return Image::writeBMP(out, data, true); #endif } -- cgit v1.2.3