From 50129178efcd2a6defae679f059bd9de796a3122 Mon Sep 17 00:00:00 2001 From: dhewg Date: Mon, 14 Feb 2011 22:00:01 +0100 Subject: WII: Fix 16bit cursors on some HE games --- backends/platform/wii/osystem_gfx.cpp | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) (limited to 'backends') diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp index 09575bb83d..4a925a60c9 100644 --- a/backends/platform/wii/osystem_gfx.cpp +++ b/backends/platform/wii/osystem_gfx.cpp @@ -333,16 +333,19 @@ void OSystem_Wii::setPalette(const byte *colors, uint start, uint num) { gfx_tex_flush_palette(&_texGame); + s = colors; + d = _cursorPalette; + + for (uint i = 0; i < num; ++i) { + d[start + i] = Graphics::ARGBToColor >(0xff, s[0], s[1], s[2]); + s += 4; + } + if (_cursorPaletteDisabled) { assert(_texMouse.palette); - s = colors; - d = _texMouse.palette; - - for (uint i = 0; i < num; ++i) { - d[start + i] = Graphics::ARGBToColor >(0xff, s[0], s[1], s[2]); - s += 4; - } + memcpy((u8 *)_texMouse.palette + start * 2, + (u8 *)_cursorPalette + start * 2, num * 2); _cursorPaletteDirty = true; } -- cgit v1.2.3