From b809665671bd954faaa334677d877a37e961a0aa Mon Sep 17 00:00:00 2001 From: Kostas Nakos Date: Mon, 18 Aug 2008 17:24:25 +0000 Subject: do away with the smush force redraw hack svn-id: r33991 --- backends/platform/wince/README-WinCE.txt | 6 ------ backends/platform/wince/wince-sdl.cpp | 6 ------ 2 files changed, 12 deletions(-) (limited to 'backends') diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index f4cb00dcfa..ecbf28968a 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -300,12 +300,6 @@ Game specific sections (f.e. [monkey2]) - performance options stuttering try setting this to a higher value. Set to 0 if your device is fast enough or if you prefer better audio/video synchronization. - * Smush_force_redraw int Force a Smush frame redraw every X missed - frames. Mainly used for Full Throttle action - sequences. Setting it lower gives more - priority to screen redraws. Setting it higher - gives more priority to stylus/keyboard input. - The default is 30. Game specific sections (f.e. [monkey2]) - game options diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp index 48f157f6ff..1fd221de8e 100644 --- a/backends/platform/wince/wince-sdl.cpp +++ b/backends/platform/wince/wince-sdl.cpp @@ -1059,12 +1059,6 @@ void OSystem_WINCE3::update_game_settings() { panel->setVisible(false); _saveToolbarState = true; - - // Set Smush Force Redraw rate for Full Throttle - if (!ConfMan.hasKey("Smush_force_redraw")) { - ConfMan.setInt("Smush_force_redraw", 30); - ConfMan.flushToDisk(); - } } compute_sample_rate(); -- cgit v1.2.3