From 20f0bb7a40776f4ed64de29898c3939f1c13a8ba Mon Sep 17 00:00:00 2001 From: Christopher Page Date: Sat, 16 Aug 2008 02:57:30 +0000 Subject: Added documentation to the README, also added --list-saves to the HELP_STRING in commandline.cpp svn-id: r33922 --- base/commandLine.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'base/commandLine.cpp') diff --git a/base/commandLine.cpp b/base/commandLine.cpp index f8ca8a90cd..47ba3cb9ed 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -56,6 +56,7 @@ static const char HELP_STRING[] = " -h, --help Display a brief help text and exit\n" " -z, --list-games Display list of supported games and exit\n" " -t, --list-targets Display list of configured targets and exit\n" + " --list-saves=TARGET Display a list of savegames for the game (TARGET) specified\n" "\n" " -c, --config=CONFIG Use alternate configuration file\n" " -p, --path=PATH Path to where the game is installed\n" -- cgit v1.2.3 From 531bcf847ceef2b9eca82e0b3ef8473612889632 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Wed, 3 Sep 2008 11:22:51 +0000 Subject: Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases svn-id: r34302 --- base/commandLine.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'base/commandLine.cpp') diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 47ba3cb9ed..410777209f 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -365,7 +365,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar END_OPTION DO_OPTION('p', "path") - FilesystemNode path(option); + Common::FilesystemNode path(option); if (!path.exists()) { usage("Non-existent game path '%s'", option); } else if (!path.isReadable()) { @@ -408,7 +408,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar END_OPTION DO_LONG_OPTION("soundfont") - FilesystemNode path(option); + Common::FilesystemNode path(option); if (!path.exists()) { usage("Non-existent soundfont path '%s'", option); } else if (!path.isReadable()) { @@ -438,7 +438,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar END_OPTION DO_LONG_OPTION("savepath") - FilesystemNode path(option); + Common::FilesystemNode path(option); if (!path.exists()) { usage("Non-existent savegames path '%s'", option); } else if (!path.isWritable()) { @@ -447,7 +447,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar END_OPTION DO_LONG_OPTION("extrapath") - FilesystemNode path(option); + Common::FilesystemNode path(option); if (!path.exists()) { usage("Non-existent extra path '%s'", option); } else if (!path.isReadable()) { @@ -465,7 +465,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar END_OPTION DO_LONG_OPTION("themepath") - FilesystemNode path(option); + Common::FilesystemNode path(option); if (!path.exists()) { usage("Non-existent theme path '%s'", option); } else if (!path.isReadable()) { @@ -623,9 +623,9 @@ static void runDetectorTest() { gameid = name; } - FilesystemNode dir(path); - FSList files; - if (!dir.getChildren(files, FilesystemNode::kListAll)) { + Common::FilesystemNode dir(path); + Common::FSList files; + if (!dir.getChildren(files, Common::FilesystemNode::kListAll)) { printf(" ... invalid path, skipping\n"); continue; } @@ -736,7 +736,7 @@ bool processSettings(Common::String &command, Common::StringMap &settings) { if (!settings.contains("savepath")) { const char *dir = getenv("SCUMMVM_SAVEPATH"); if (dir && *dir && strlen(dir) < MAXPATHLEN) { - FilesystemNode saveDir(dir); + Common::FilesystemNode saveDir(dir); if (!saveDir.exists()) { warning("Non-existent SCUMMVM_SAVEPATH save path. It will be ignored."); } else if (!saveDir.isWritable()) { -- cgit v1.2.3