From 324a90f4f6e64ec4b92e2b746df5d4a75893044b Mon Sep 17 00:00:00 2001 From: Jaromir Wysoglad Date: Mon, 22 Jul 2019 19:42:30 +0200 Subject: TTS: Implement tts state switching when needed. The state has to be pushed and poped when there is a transition between game and gui code. --- base/main.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'base/main.cpp') diff --git a/base/main.cpp b/base/main.cpp index 656a24b94b..ccd213eb31 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -557,10 +557,18 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { debug("info:author=%s name=%s description=%s", record.getHeader().author.c_str(), record.getHeader().name.c_str(), record.getHeader().description.c_str()); break; } +#endif +#ifdef USE_TTS + Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager(); + ttsMan->pushState(); #endif // Try to run the game Common::Error result = runGame(plugin, system, specialDebug); +#ifdef USE_TTS + ttsMan->popState(); +#endif + #ifdef ENABLE_EVENTRECORDER // Flush Event recorder file. The recorder does not get reinitialized for next game // which is intentional. Only single game per session is allowed. -- cgit v1.2.3