From 3433769bea8f352a812c2427bedd60cd2f6bf37d Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Fri, 7 Nov 2003 13:17:37 +0000 Subject: Removed some unnecessary whitespace svn-id: r11187 --- base/main.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'base/main.cpp') diff --git a/base/main.cpp b/base/main.cpp index b8c0b721a7..20a7d80ebd 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -204,23 +204,23 @@ int main(int argc, char *argv[]) { /* Redirect standard input and standard output */ FILE *newfp = freopen(STDOUT_FILE, "w", stdout); - if ( newfp == NULL ) { /* This happens on NT */ + if (newfp == NULL) { /* This happens on NT */ #if !defined(stdout) stdout = fopen(STDOUT_FILE, "w"); #else newfp = fopen(STDOUT_FILE, "w"); - if ( newfp ) { + if (newfp) { *stdout = *newfp; } #endif } newfp = freopen(STDERR_FILE, "w", stderr); - if ( newfp == NULL ) { /* This happens on NT */ + if (newfp == NULL) { /* This happens on NT */ #if !defined(stderr) stderr = fopen(STDERR_FILE, "w"); #else newfp = fopen(STDERR_FILE, "w"); - if ( newfp ) { + if (newfp) { *stderr = *newfp; } #endif @@ -238,7 +238,7 @@ int main(int argc, char *argv[]) { // Parse the command line information GameDetector detector; - detector.parseCommandLine(argc, argv); + detector.parseCommandLine(argc, argv); // Create the system object OSystem *system = OSystem::instance(); @@ -259,11 +259,11 @@ int main(int argc, char *argv[]) { // Set the window caption to the game name prop.caption = ConfMan.get("description", detector._targetName).c_str(); - if (prop.caption == NULL) + if (prop.caption == NULL) prop.caption = detector._game.description; - if (prop.caption == NULL) + if (prop.caption == NULL) prop.caption = detector._targetName.c_str(); - if (prop.caption != NULL) + if (prop.caption != NULL) system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop); // FIXME: It seem not logical that we first might set the gfx mode to @@ -275,7 +275,7 @@ int main(int argc, char *argv[]) { (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) { prop.gfx_mode = GFX_NORMAL; system->property(OSystem::PROP_SET_GFX_MODE, &prop); - } else + } else // Override global scaler with any game-specific define if (ConfMan.hasKey("gfx_mode")) { prop.gfx_mode = detector.parseGraphicsMode(ConfMan.get("gfx_mode")); -- cgit v1.2.3