From 496d19d46176200c3d8486a202382b7016591f5c Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 7 Nov 2003 14:17:34 +0000 Subject: err, *strnlen(,,3)* used to check for empty strings? I think not :-) svn-id: r11190 --- base/main.cpp | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) (limited to 'base/main.cpp') diff --git a/base/main.cpp b/base/main.cpp index bfc54b2106..4c335eef7e 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -258,17 +258,15 @@ int main(int argc, char *argv[]) { if (detector.detectMain()) { // Set the window caption to the game name - prop.caption = ConfMan.get("description", detector._targetName).c_str(); - if (strnlen(prop.caption, 3) == 0) - prop.caption = detector._game.description; - if (strnlen(prop.caption, 3) == 0) - prop.caption = detector._targetName.c_str(); - if (strnlen(prop.caption, 3) != 0) + Common::String caption(ConfMan.get("description", detector._targetName)); + if (caption.isEmpty() && detector._game.description) + caption = detector._game.description; + if (caption.isEmpty()) + caption = detector._targetName; + if (!caption.isEmpty()) { + prop.caption = caption.c_str(); system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop); - - // FIXME: It seem not logical that we first might set the gfx mode to - // 1x, and then immediately after might override it again. We probably - // should combine both checks into one. + } // See if the game should default to 1x scaler if (!ConfMan.hasKey("gfx_mode", detector._targetName) && -- cgit v1.2.3