From 5aff87dc153f392cb14423efa78a96397789a6fd Mon Sep 17 00:00:00 2001 From: Bastien Bouclet Date: Sun, 3 Dec 2017 12:19:08 +0100 Subject: ENGINES: Turn GameDescriptor into a simple struct --- base/plugins.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'base/plugins.cpp') diff --git a/base/plugins.cpp b/base/plugins.cpp index 25dd3e1e0c..61dae910f9 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -531,7 +531,7 @@ DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const for (uint i = 0; i < engineCandidates.size(); i++) { engineCandidates[i].engineName = metaEngine.getName(); - engineCandidates[i].matchedGame["path"] = path; + engineCandidates[i].matchedGame.path = path; candidates.push_back(engineCandidates[i]); } -- cgit v1.2.3