From 86565fcca57454e91124410cfd6864ef1e202dc0 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 9 Mar 2006 02:52:51 +0000 Subject: - Renamed GameSettings to PlainGameDescriptor - Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 --- base/plugins.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'base/plugins.cpp') diff --git a/base/plugins.cpp b/base/plugins.cpp index 802b2f8d9d..0f1fc62b18 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -32,7 +32,7 @@ typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst); typedef const char *(*NameFunc)(); -typedef GameSettings (*GameIDQueryFunc)(const char *gameid); +typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid); typedef GameList (*GameIDListFunc)(); typedef DetectedGameList (*DetectFunc)(const FSList &fslist); @@ -93,7 +93,7 @@ public: GameList getSupportedGames() const { return _plugin->_games; } - GameSettings findGame(const char *gameid) const { + GameDescriptor findGame(const char *gameid) const { assert(_plugin->_qf); return (*_plugin->_qf)(gameid); } @@ -134,7 +134,7 @@ public: GameList getSupportedGames() const { return _games; } - GameSettings findGame(const char *gameid) const { + GameDescriptor findGame(const char *gameid) const { assert(_qf); return (*_qf)(gameid); } -- cgit v1.2.3