From 3aba4997f4132846072a4fa395218c8723be165e Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 9 Apr 2005 13:31:47 +0000 Subject: Moved the GFX_ constants to sdl-common.h, where they belong. svn-id: r17479 --- base/engine.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'base') diff --git a/base/engine.cpp b/base/engine.cpp index df3f49cb57..6ef04ac2f2 100644 --- a/base/engine.cpp +++ b/base/engine.cpp @@ -28,7 +28,6 @@ #include "common/file.h" #include "common/timer.h" #include "common/savefile.h" -#include "common/scaler.h" // For GFX_NORMAL #include "common/system.h" #include "sound/mixer.h" @@ -65,7 +64,10 @@ void Engine::initCommonGFX(GameDetector &detector) { // See if the game should default to 1x scaler if (useDefaultGraphicsMode && (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) { - _system->setGraphicsMode(GFX_NORMAL); + // FIXME: As a hack, we use "1x" here. Would be nicer to use + // getDefaultGraphicsMode() instead, but right now, we do not specify + // whether that is a 1x scaler or not... + _system->setGraphicsMode(_system->getDefaultGraphicsMode()); } else { // Override global scaler with any game-specific define if (ConfMan.hasKey("gfx_mode")) { -- cgit v1.2.3