From 493d64d91b9944cd91da6539cb41ee561ddafd92 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 29 Nov 2003 12:10:23 +0000 Subject: cleanup / added Engine::getGameDataPath() svn-id: r11420 --- base/engine.cpp | 4 ++++ base/engine.h | 11 +++++++---- 2 files changed, 11 insertions(+), 4 deletions(-) (limited to 'base') diff --git a/base/engine.cpp b/base/engine.cpp index 4e8bb4a749..e86b9af4ef 100644 --- a/base/engine.cpp +++ b/base/engine.cpp @@ -74,6 +74,10 @@ const char *Engine::getSavePath() const { #endif } +const char *Engine::getGameDataPath() const { + return _gameDataPath.c_str(); +} + void NORETURN CDECL error(const char *s, ...) { #ifdef __PALM_OS__ char buf_input[256]; // 1024 is too big overflow the stack diff --git a/base/engine.h b/base/engine.h index a37cd08198..3d0f088dc3 100644 --- a/base/engine.h +++ b/base/engine.h @@ -45,13 +45,16 @@ public: Engine(OSystem *syst); virtual ~Engine(); - // Invoke the main engine loop using this method + /** Start the main engine loop. */ virtual void go() = 0; - // Get the save game dir path - const char *getSavePath() const; + /** Get the path to the save game directory. */ + virtual const char *getSavePath() const; - // Specific for each engine preparare of erroe string + /** Get the path to the game data directory. */ + virtual const char *getGameDataPath() const; + + /** Specific for each engine: prepare error string. */ virtual void errorString(const char *buf_input, char *buf_output) = 0; }; -- cgit v1.2.3