From e991cd8c53ad21af037df1e0a16816aeea2d0fe2 Mon Sep 17 00:00:00 2001 From: Alejandro Marzini Date: Wed, 9 Jun 2010 20:09:57 +0000 Subject: - Revised abstract AudioCDManager. - Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548 --- base/main.cpp | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'base') diff --git a/base/main.cpp b/base/main.cpp index bfb6611a91..7f3b9467b3 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -52,8 +52,6 @@ #include "gui/message.h" #include "gui/error.h" -#include "sound/audiocd.h" - #include "backends/keymapper/keymapper.h" #if defined(_WIN32_WCE) @@ -417,15 +415,6 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { GUI::displayErrorDialog("Could not find any engine capable of running the selected game"); } - // We will destroy the AudioCDManager singleton here to save some memory. - // This will not make the CD audio stop, one would have to enable this: - //AudioCD.stop(); - // but the engine is responsible for stopping CD playback anyway and - // this way we catch engines not doing it properly. For some more - // information about why AudioCDManager::destroy does not stop the CD - // playback read the FIXME in sound/audiocd.h - Audio::AudioCDManager::destroy(); - // reset the graphics to default setupGraphics(system); launcherDialog(); -- cgit v1.2.3