From 348b72e107e39cb95559ebfdc7b835dbcfd14fc8 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 18 Feb 2007 18:07:32 +0000 Subject: Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit svn-id: r25695 --- common/advancedDetector.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'common/advancedDetector.cpp') diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp index 809a279281..5f2873126a 100644 --- a/common/advancedDetector.cpp +++ b/common/advancedDetector.cpp @@ -403,11 +403,17 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p if (!filesMD5.empty()) { // TODO: This message should be cleaned up / made more specific. // For example, we should specify at least which engine triggered this. - printf("MD5s of your game version are unknown. Please, report following data to\n"); - printf("ScummVM team along with your game name and version:\n"); + // + // Might also be helpful to display the full path (for when this is used + // from the mass detector). + printf("Your game version appears to be unknown. Please, report the following\n"); + printf("data to the ScummVM team along with name of the game you tried to add\n"); + printf("and its version/language/etc.:\n"); for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file) - printf("%s: \"%s\", %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]); + printf(" %s: '%s', %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]); + + printf("\n"); } if (params.fileBasedFallback != 0) { -- cgit v1.2.3