From d1773647159f9ef1393d7a1d33204de5886edce5 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Wed, 8 Oct 2003 21:59:23 +0000 Subject: new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS svn-id: r10687 --- common/config-manager.h | 127 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 127 insertions(+) create mode 100644 common/config-manager.h (limited to 'common/config-manager.h') diff --git a/common/config-manager.h b/common/config-manager.h new file mode 100644 index 0000000000..d4d368e761 --- /dev/null +++ b/common/config-manager.h @@ -0,0 +1,127 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2003 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#ifndef COMMON_CONFIG_H +#define COMMON_CONFIG_H + +#include "common/list.h" +#include "common/map.h" +#include "common/singleton.h" +#include "common/str.h" +#include "common/util.h" + +namespace Common { + +class File; + + +/** + * The (singleton) configuration manager, used to query & set configuration + * values using string keys. + * + * @todo Implement the callback based notification system (outline below) + * which sends out notifications to interested parties whenever the value + * of some specific (or any) configuration key changes. + */ +class ConfigManager : public Singleton { +public: + class Domain : public StringMap { +// friend class ConfigManager; + public: + const String &get(const String &key) const { + Node *node = findNode(_root, key); + return node ? node->_value : String::emptyString; + } +/* + void set(const String &key, const String &value); + void set(const String &key, int value); + void set(const String &key, bool value); +*/ + }; + + typedef Map DomainMap; + + /** The name of the application domain (normally 'scummvm'). */ + static const String kApplicationDomain; + + bool hasKey(const String &key) const; + bool hasKey(const String &key, const String &dom) const; + + const String & get(const String &key) const; + const String & get(const String &key, const String &dom) const; + int getInt(const String &key, const String &dom = String::emptyString) const; + bool getBool(const String &key, const String &dom = String::emptyString) const; + + void set(const String &key, const String &value); + void set(const String &key, const String &value, const String &dom); + void set(const String &key, const char *value, const String &dom = String::emptyString); + void set(const String &key, int value, const String &dom = String::emptyString); + void set(const String &key, bool value, const String &dom = String::emptyString); + + void registerDefault(const String &key, const String &value); + void registerDefault(const String &key, const char *value); + void registerDefault(const String &key, int value); + void registerDefault(const String &key, bool value); +// ... + + void flushToDisk(); + + void setActiveDomain(const String &domain); + +// void addDomain(const String &name); + void removeGameDomain(const String &name); + void renameGameDomain(const String &oldName, const String &newName); + bool hasGameDomain(const String &domain) const; + const DomainMap & getGameDomains() const { return _gameDomains; } + +/* + TODO: Callback/change notification system + typedef void (*ConfigCallback)(const ConstString &key, void *refCon); + + void registerCallback(const ConstString &key, ConfigCallback cfgc, void *refCon) + void unregisterCallback(const ConstString &key, ConfigCallback cfgc) +*/ + +private: + friend class Singleton; + ConfigManager(); + + void loadFile(const String &filename); + void writeDomain(FILE *file, const String &name, const Domain &domain); + +// Domain _runtimeDomain; + DomainMap _gameDomains; + DomainMap _globalDomains; + Domain _defaultsDomain; + + List _searchOrder; + + String _activeDomain; + String _filename; +}; + +} // End of namespace Common + +/** Shortcut for accessing the configuration manager. */ +#define ConfMan Common::ConfigManager::instance() + +#endif -- cgit v1.2.3