From 50136f43c7de4889444d9de19ff5d99f2cc04bf7 Mon Sep 17 00:00:00 2001 From: Thierry Crozat Date: Sun, 1 Jul 2012 01:03:49 +0100 Subject: COMMON: Expand a bit the KeyState documentation This follows a bug that was found in the Lure engine where keycode was used in a place where it should have used ascii. --- common/keyboard.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'common') diff --git a/common/keyboard.h b/common/keyboard.h index e6db086598..f9e94e6656 100644 --- a/common/keyboard.h +++ b/common/keyboard.h @@ -248,7 +248,10 @@ struct KeyState { * ASCII-value of the pressed key (if any). * This depends on modifiers, i.e. pressing the 'A' key results in * different values here depending on the status of shift, alt and - * caps lock. + * caps lock. This should be used rather than keycode for text input + * to avoid keyboard layout issues. For example you cannot assume that + * KEYCODE_0 without a modifier will be '0' (on AZERTY keyboards it is + * not). */ uint16 ascii; -- cgit v1.2.3