From 555a568e596b3d4dfe992689e8bc805d5feebfb2 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 16 Apr 2006 13:58:11 +0000 Subject: Fixed some breakage in the 'Add Game' code I recently introduced; added a FIXME comment regarding the 'description' config file key svn-id: r21943 --- common/config-manager.cpp | 10 ++++++++++ common/config-manager.h | 2 +- 2 files changed, 11 insertions(+), 1 deletion(-) (limited to 'common') diff --git a/common/config-manager.cpp b/common/config-manager.cpp index b0de2d5ee6..3f601a0236 100644 --- a/common/config-manager.cpp +++ b/common/config-manager.cpp @@ -553,6 +553,16 @@ void ConfigManager::setActiveDomain(const String &domName) { _activeDomainName = domName; } +void ConfigManager::addGameDomain(const String &domName) { + assert(!domName.empty()); + assert(isValidDomainName(domName)); + + // TODO: Do we want to generate an error/warning if a domain with + // the given name already exists? + + _gameDomains[domName]; +} + void ConfigManager::removeGameDomain(const String &domName) { assert(!domName.empty()); assert(isValidDomainName(domName)); diff --git a/common/config-manager.h b/common/config-manager.h index d2336a289f..26b1efbf23 100644 --- a/common/config-manager.h +++ b/common/config-manager.h @@ -146,7 +146,7 @@ public: const Domain * getActiveDomain() const { return _activeDomain; } const String & getActiveDomainName() const { return _activeDomainName; } -// void addDomain(const String &domName); + void addGameDomain(const String &domName); void removeGameDomain(const String &domName); void renameGameDomain(const String &oldName, const String &newName); bool hasGameDomain(const String &domName) const; -- cgit v1.2.3