From a95e860c104d125a89c6d5b9d2a079af88183bd9 Mon Sep 17 00:00:00 2001 From: Oliver Kiehl Date: Sat, 17 May 2003 23:47:50 +0000 Subject: _gameId is of type char so it does not make sense to have 299 GIDs. reduce to 199 svn-id: r7620 --- common/gameDetector.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'common') diff --git a/common/gameDetector.h b/common/gameDetector.h index bb080d642d..3eef9279a8 100644 --- a/common/gameDetector.h +++ b/common/gameDetector.h @@ -57,11 +57,11 @@ enum GameId { // Simon the Sorcerer GID_SIMON_FIRST, - GID_SIMON_LAST = GID_SIMON_FIRST + 99, + GID_SIMON_LAST = GID_SIMON_FIRST + 49, // Beneath a Steel Sky GID_SKY_FIRST, - GID_SKY_LAST = GID_SKY_FIRST + 99 + GID_SKY_LAST = GID_SKY_FIRST + 49 }; // TODO: the GameFeatures really should be moved to scumm/scumm.h, too -- cgit v1.2.3