From 0f82716ca32bc2d82081797deede4814560750b4 Mon Sep 17 00:00:00 2001 From: Jaromir Wysoglad Date: Thu, 4 Jul 2019 19:32:03 +0200 Subject: SUPERNOVA: Replace placeholder files --- devtools/create_supernova/ms2.doc-en | 35 +++++++++++++- devtools/create_supernova/ms2.inf-en | 19 +++++++- devtools/create_supernova/msn.doc-en | 94 +++++++++++++++++++++++++++++++++++- devtools/create_supernova/msn.inf-en | 59 +++++++++++++++++++++- 4 files changed, 203 insertions(+), 4 deletions(-) mode change 100644 => 100755 devtools/create_supernova/ms2.doc-en mode change 100644 => 100755 devtools/create_supernova/ms2.inf-en (limited to 'devtools') diff --git a/devtools/create_supernova/ms2.doc-en b/devtools/create_supernova/ms2.doc-en old mode 100644 new mode 100755 index da6df8c4ed..c44c565679 --- a/devtools/create_supernova/ms2.doc-en +++ b/devtools/create_supernova/ms2.doc-en @@ -1 +1,34 @@ -PLACEHOLDER MS2.DOC + Mission Supernova - Part 2: The Doppelg„nger + -------------------------------------- + +Press F1 during the game for help. You can run SETUP.BAT, +to change the sound settings. If you have problems with the +game (especially with the sound), read the PROBLEME.TXT +file. + +You can find detailed instructions on how to use the program +in the game 1st part. + +Special passages in part 2: +----------------------- +1. Pyramid +--------- +During the game you will get into a pyramid at one point. It +is advisable to draw a map of the corridors of the pyramid. +The control there is a bit different than usual. The exit +window turns into a compass. If you click with the mouse on +the right edge of the screen, you turn to the right. However, +you remain in the same place. +Click on the left edge to turn to the left. When you turn, +the compass rotates at the same time, so that you always +know in which direction you are looking. +You can move around by clicking in the middle of the screen. +You will then always go one room further. + +2. Museum +-------- +Further into the game, at one point you will have to break +into a museum. During the burglary you cannot save the game, +but you can load a previously saved game. This time the exit +window changes into a clock. You must therefore always click +on the exits in the room view itself. diff --git a/devtools/create_supernova/ms2.inf-en b/devtools/create_supernova/ms2.inf-en old mode 100644 new mode 100755 index ed3da5067c..0296045006 --- a/devtools/create_supernova/ms2.inf-en +++ b/devtools/create_supernova/ms2.inf-en @@ -1 +1,18 @@ -PLACEHOLDER MS2.INF + Mission Supernova - Part 2: The Doppelg„nger + -------------------------------------- + +The game MISSION SUPERNOVA was created in 1992-94 and was +distributed as shareware. It consists of two parts, the +first of which could be freely copied and distributed. The +second part of the game was only available for registered +users. + +However both parts are now freely copyable and available on +the internet at : + + http://www.simplicity.de/ + + +Copyright 1994, 1995 Thomas and Steffen Dingel + +Musik: Bernd Hoffmann diff --git a/devtools/create_supernova/msn.doc-en b/devtools/create_supernova/msn.doc-en index 6add950715..898291cc7d 100644 --- a/devtools/create_supernova/msn.doc-en +++ b/devtools/create_supernova/msn.doc-en @@ -1 +1,93 @@ -PLACEHOLDER MSN.DOC + Instructions + -------- +In this game you take over the role of Horst Hummel, the +ship's cook of the "Supernova". You can determine his actions +by clicking on commands with the mouse. + +Press F1 during the game for help. You can run SETUP.BAT to +change the sound settings. +If you have problems with the game (especially with the +sound) read the PROBLEME.TXT file. + +1. Commands selection +------------------ +A command is composed of 1 verb and 1 or 2 objects. +You can select a verb by clicking on the desired verb in the +command bar (e.g. Look, Take). It will then appear in the +line above the command bar. This is the record line (it +contains the current command that you are building). + +You can select an object in two different ways: +-You click on an object in the graphics window. Important + items in the graphics window appear in the record line when + you move the mouse over them. +-You click on an item in your inventory. Your inventory is + located at the bottom of the screen. There you will see all + the items you carry with you. You can take as many items as + you want during the game. If you have more than 8 items, + arrows will appear to the right of the inventory. With these + arrows you can scroll the list. + +If you have selected a verb and an object, the command is +usually executed. + Examples: Open Hatch + Look Chessboard + Take Chessboard + Look Keycard + You can try these examples directly in the room in which + you start the game. + +The verb "Use" sometimes requires 2 objects. The verb "Give" +always requires 2 objects. + Example: You are in the room in which you start the game. + Select the verb "Use" and as object the keycard + from your inventory. The sentence line says: + "Use keycard with". Now click on the slot of the + middle cabinet to open the cabinet. + +Additional information about the commands: +-After a command has been executed, the game always + switches to the verb "Go to". +-Some actions can be simplified by pressing the right mouse + button: + -Opening and closing hatches/doors etc. + -Pushing buttons. + -Talking with people. + -Looking at objects. + Example: You want to open a closed hatch. + Move the mouse over the hatch and press the right + mouse button. The hatch opens. If you press the + right mouse button again, the hatch closes. + + For objects where it is not quite obvious that you can open, + close, push or talk to them, pressing the right mouse button + automatically executes the command "Look". + +2. Moving around +------------- +You can move around in two ways. +-Click a box in the small area at the bottom right of the + screen while selecting the Go To command. The boxes + symbolize the exits of the room you are in. +-You can also click on an exit directly in the graphics + window (e.g. an open hatch). + + Important: The graphics window does not always show all the + exits that a room really has. Some exits can only + be used in the exit view at the bottom right. + +3. Load/save +----------- +You can save or load a game at any time. To do this, press +"F5". A menu appears. +If you want to save a game, select one of the 10 slots with +the mouse or the arrow keys. Then type in a name +under which you want to save the game and click on "Save". +To load a savegame, simply click on the desired savegame and +then on "Load". + +4. Talking to other creatures +---------------------------- +Later in the game you will meet other creatures. When talking +to them you have different questions/answers. Select one of +these options with the mouse. diff --git a/devtools/create_supernova/msn.inf-en b/devtools/create_supernova/msn.inf-en index b1f25f5172..2746609ce8 100644 --- a/devtools/create_supernova/msn.inf-en +++ b/devtools/create_supernova/msn.inf-en @@ -1 +1,58 @@ -PLACEHOLDER MSN.INF + Program information + ------------------- +The 1st part of the game "Mission Supernova" is shareware, +i.e. you may and should copy and distribute it to others. +If you like the game, register for 30,- DM! + +Advantages for registered users: +------------------------------ +- You will receive the 2nd part of the game. + In "Part 2 - The Doppelg„nger" you will find + - more tricky puzzles + - Superjokes and surprises + - even more graphics and sound + +- You also get a help system on floppy disk for both parts + of "Mission Supernova". The help system contains the + solutions to all puzzles in the game. So if you are stuck + somewhere in the 1st part, you can look there. + +The 2nd part of the game is not available as shareware, it +is for registered users only! + +Send the registrations to: + + Steffen Dingel + Idsteiner Str. 5 + 57074 Siegen + +If possible, use the registration form ("REGISTER.TXT") +that you can print by pressing "D" now. + +Be sure to specify the following: + + - name + - address + - desired disk format + (5.25"/1.2MB or 3.5"/1.44MB) + +You have the following options to pay the registration fee +of 30,- DM: + + - payment by cheque + - cash (no stamps) + - bank transfer (advance payment) to account 1794379 at + Sparkasse Siegen (BLZ 460 500 01) + +Registrations are also possible from abroad without +surcharge. The fee must be paid in DM. + + +Copyright 1994 Thomas and Steffen Dingel + Idsteiner Str. 5 + 57074 Siegen + + +Musik: Bernd Hoffmann + Biedenkopfer Str. 34 + 57072 Siegen -- cgit v1.2.3