From 469da7783096f901a2872befb5a35da822932441 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 31 May 2016 17:35:17 +0200 Subject: ANDROIDSDL: Made android version generic --- dists/androidsdl/scummvm/AndroidAppSettings.cfg | 6 +- dists/androidsdl/scummvm/AndroidAppSettings.cfg.in | 230 +++++++++++++++++++++ 2 files changed, 233 insertions(+), 3 deletions(-) create mode 100644 dists/androidsdl/scummvm/AndroidAppSettings.cfg.in (limited to 'dists/androidsdl/scummvm') diff --git a/dists/androidsdl/scummvm/AndroidAppSettings.cfg b/dists/androidsdl/scummvm/AndroidAppSettings.cfg index 73d794e1ab..69c19a4e21 100644 --- a/dists/androidsdl/scummvm/AndroidAppSettings.cfg +++ b/dists/androidsdl/scummvm/AndroidAppSettings.cfg @@ -171,10 +171,10 @@ MultiABI="armeabi-v7a" AppMinimumRAM=256 # Application version code (integer) -AppVersionCode=19002 +AppVersionCode=@ANDROID_VERSIONCODE@ # Application user-visible version name (string) -AppVersionName="1.9.0git1661" +AppVersionName="1.9.0git" # Reset SDL config when updating application to the new version (y) / (n) ResetSdlConfigForThisVersion=y @@ -227,4 +227,4 @@ AdmobBannerSize= UseGlshim=n -AccessSdCard=y \ No newline at end of file +AccessSdCard=y diff --git a/dists/androidsdl/scummvm/AndroidAppSettings.cfg.in b/dists/androidsdl/scummvm/AndroidAppSettings.cfg.in new file mode 100644 index 0000000000..bb437d2a7d --- /dev/null +++ b/dists/androidsdl/scummvm/AndroidAppSettings.cfg.in @@ -0,0 +1,230 @@ +# The application settings for Android libSDL port + +AppSettingVersion=19 + +# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2) +LibSdlVersion=1.2 + +# Specify application name (e.x. My Application) +AppName="ScummVM-SDL" + +# Specify reversed site name of application (e.x. com.mysite.myapp) +AppFullName=org.scummvm.sdl + +# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape +ScreenOrientation=h + +# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer +InhibitSuspend=y + +# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...' +# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu +# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped +# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir - +# these files are put inside .apk package by build system +# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS +AppDataDownloadUrl="!!App data|scummvm190-git-appdata.zip" + +# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only +# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32) +VideoDepthBpp=32 + +# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedDepthBuffer=y + +# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedStencilBuffer=y + +# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device +# you need this option only if you're developing 3-d app (y) or (n) +NeedGles2=n + +# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL, +# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n) +SwVideoMode=n + +# Application video output will be resized to fit into native device screen (y)/(n) +SdlVideoResize=y + +# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n) +SdlVideoResizeKeepAspect=n + +# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread - +# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n) +CompatibilityHacks=n + +# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n) +CompatibilityHacksStaticInit=n + +# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n) +CompatibilityHacksTextInputEmulatesHwKeyboard=y +TextInputKeyboard=1 + +# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n) +CompatibilityHacksPreventAudioChopping=n + +# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n) +CompatibilityHacksAppIgnoresAudioBufferSize=n + +# Hack for VCMI: preload additional shared libraries before aplication start +CompatibilityHacksAdditionalPreloadedSharedLibraries="" + +# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue - +# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n) +CompatibilityHacksSlowCompatibleEventQueue=n + +# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL +CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=y + +# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user +AppUsesMouse=y + +# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n) +AppNeedsTwoButtonMouse=y + +# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) +ShowMouseCursor=n + +# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) +ForceRelativeMouseMode=n + +# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n) +AppNeedsArrowKeys=n + +# Application needs text input (y) or (n), enables button for text input on screen +AppNeedsTextInput=y + +# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1 +AppUsesJoystick=n + +# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n) +AppUsesSecondJoystick=n + +# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7 +AppUsesAccelerometer=n + +# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4 +AppUsesGyroscope=n + +# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0 +AppUsesMultitouch=y + +# Application records audio (it will use any available source, such a s microphone) +# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void); +# This option will add additional permission to Android manifest (y)/(n) +AppRecordsAudio=n + +# Application implements Android-specific routines to put to background, and will not draw anything to screen +# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them +# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) +# This option is reported to be buggy, sometimes failing to restore video state +NonBlockingSwapBuffers=n + +# Redefine common hardware keys to SDL keysyms +# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent +# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices +# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th) +# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA +RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP ESCAPE LCTRL F7 F4 F2 MOUSE_LEFT" + +# Number of virtual keyboard keys (currently 6 is maximum) +AppTouchscreenKeyboardKeysAmount=0 + +# Number of virtual keyboard keys that support autofire (currently 2 is maximum) +AppTouchscreenKeyboardKeysAmountAutoFire=0 + +# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right) +RedefinedKeysScreenKb="MOUSE_RIGHT F7 LCTRL" + +# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu +RedefinedKeysScreenKbNames="MOUSE_RIGHT F7 LCTRL" + +# On-screen keys theme +# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick) +# 1 = Simple Theme by Beholder (white, with gamepad joystick) +# 2 = Sun by Sirea (yellow, with round joystick) +# 3 = Keen by Gerstrong (multicolor, with round joystick) +TouchscreenKeysTheme=1 + +# Redefine gamepad keys to SDL keysyms, button order is: +# A B X Y L1 R1 L2 R2 LThumb RThumb +RedefinedKeysGamepad="MOUSE_RIGHT F7 LCTRL ESCAPE F5 SPACE RETURN MOUSE_LEFT" + +# How long to show startup menu button, in msec, 0 to disable startup menu +StartupMenuButtonTimeout=3000 + +# Menu items to hide from startup menu, available menu items: +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout +HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig' + +# Menu items to show at startup - this is Java code snippet, leave empty for default +# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration() +# Available menu items: +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout +FirstStartMenuOptions='' + +# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices, +# but .apk size is 2x bigger (y) / (n) / (x86) / (all) +MultiABI="armeabi-v7a" + +# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower +AppMinimumRAM=256 + +# Application version code (integer) +AppVersionCode=@ANDROID_VERSIONCODE@ + +# Application user-visible version name (string) +AppVersionName="@VERSION@" + +# Reset SDL config when updating application to the new version (y) / (n) +ResetSdlConfigForThisVersion=y + +# Delete application data files when upgrading (specify file/dir paths separated by spaces) +DeleteFilesOnUpgrade="%" + +# Optional shared libraries to compile - removing some of them will save space +# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed +# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2 +CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad" + +# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n) +CustomBuildScript=y + +# Aditional CFLAGS for application +AppCflags='' + +# Additional LDFLAGS for application +AppLdflags='' + +# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable +AppOverlapsSystemHeaders= + +# Build only following subdirs (empty will build all dirs, ignored with custom script) +AppSubdirsBuild='' + +# Exclude these files from build +AppBuildExclude='' + +# Application command line parameters, including app name as 0-th param +AppCmdline='' + +# Here you may type readme text, which will be shown during startup. Format is: +# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?) +ReadmeText='^You may press "Home" now - the data will be downloaded in background' + +# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens +# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge +MinimumScreenSize=s + +# Your AdMob Publisher ID, (n) if you don't want advertisements +AdmobPublisherId=n + +# Your AdMob test device ID, to receive a test ad +AdmobTestDeviceId= + +# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER) +AdmobBannerSize= + +UseGlshim=n + +AccessSdCard=y -- cgit v1.2.3