From 797fc8159725b1e5c89ed9176e72ded481294518 Mon Sep 17 00:00:00 2001 From: Tore Anderson Date: Fri, 1 Nov 2002 18:13:27 +0000 Subject: initial revision svn-id: r5368 --- dists/debian/control | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 dists/debian/control (limited to 'dists/debian/control') diff --git a/dists/debian/control b/dists/debian/control new file mode 100644 index 0000000000..f08e121927 --- /dev/null +++ b/dists/debian/control @@ -0,0 +1,32 @@ +Source: scummvm-cvs +Section: contrib/games +Priority: optional +Maintainer: Tore Anderson +Build-Depends: debhelper (>> 3.0.0), libsdl1.2-dev, libreadline4-dev, libncurses5-dev, libmad0-dev +Standards-Version: 3.5.7.1 + +Package: scummvm-cvs +Architecture: any +Depends: ${shlibs:Depends} +Suggests: timidity +Conflicts: scummvm +Description: SDL implementation of LucasArts' S.C.U.M.M. interpreter + S.C.U.M.M. (Script Creation Utility for Maniac Mansion) is the engine + used to a lot of classic LucasArts adventure games, such as Sam & Max + and The Secret of Monkey Island. + . + ScummVM lets you play your old adventure games in Debian, using SDL + for the graphic presentation. + . + In addition to the various LucasArts-games ScummVM can play, it is also + possible to use ScummVM with AdventureSoft's Simon the Sorcerer. For + a full list of compatible games; see the official compatibility list at + http://scummvm.sf.net/compatibility.php . + . + The data files belonging to the various games is not included in this + package due to licensing issues; you have to obtain them somewhere else + if you want ScummVM to be of any use. + . + NOTE: This is a unofficial package, which is not supported by the Debian + Project. Please report problems to SourceForge's bug tracker; + http://sourceforge.net/tracker/?group_id=37116. -- cgit v1.2.3