From 4d5a3e4c45b19a96e55ff8a3c67ff7ab9734fd3b Mon Sep 17 00:00:00 2001 From: Jamieson Christian Date: Sun, 12 Mar 2006 18:06:22 +0000 Subject: IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. svn-id: r21241 --- dists/devcpp/scumm.dev | 32 +++++++++++++++++++++++++++++++- 1 file changed, 31 insertions(+), 1 deletion(-) (limited to 'dists/devcpp') diff --git a/dists/devcpp/scumm.dev b/dists/devcpp/scumm.dev index fcdab1e659..5d8ad95fd0 100644 --- a/dists/devcpp/scumm.dev +++ b/dists/devcpp/scumm.dev @@ -1,7 +1,7 @@ [Project] FileName=scumm.dev Name=scumm -UnitCount=139 +UnitCount=142 Type=2 Ver=1 ObjFiles= @@ -1437,3 +1437,33 @@ Priority=1000 OverrideBuildCmd=0 BuildCmd= +[Unit140] +FileName=..\..\engines\scumm\imuse\sysex_scumm.cpp +CompileCpp=1 +Folder=imuse +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit141] +FileName=..\..\engines\scumm\imuse\sysex_samnmax.cpp +CompileCpp=1 +Folder=imuse +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit142] +FileName=..\..\engines\scumm\imuse\sysex.h +CompileCpp=1 +Folder=imuse +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + -- cgit v1.2.3