From ee6842c9d171e7d91c232b815582d08f9bc66ffd Mon Sep 17 00:00:00 2001 From: Nicolas Bacca Date: Mon, 26 Jan 2004 09:42:32 +0000 Subject: Update project files svn-id: r12620 --- dists/msevc4/sword1/sword1.vcp | 2070 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2070 insertions(+) create mode 100644 dists/msevc4/sword1/sword1.vcp (limited to 'dists/msevc4/sword1') diff --git a/dists/msevc4/sword1/sword1.vcp b/dists/msevc4/sword1/sword1.vcp new file mode 100644 index 0000000000..075b6e4206 --- /dev/null +++ b/dists/msevc4/sword1/sword1.vcp @@ -0,0 +1,2070 @@ +# Microsoft eMbedded Visual Tools Project File - Name="sword1" - Package Owner=<4> +# Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (WCE ARMV4) Static Library" 0xa304 +# TARGTYPE "Win32 (WCE emulator) Static Library" 0xa604 + +CFG=sword1 - Win32 (WCE emulator) Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "sword1.vcn". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "sword1.vcn" CFG="sword1 - Win32 (WCE emulator) Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "sword1 - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Static Library") +!MESSAGE "sword1 - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Static Library") +!MESSAGE "sword1 - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Static Library") +!MESSAGE "sword1 - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +# PROP ATL_Project 2 + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "emulatorRel" +# PROP BASE Intermediate_Dir "emulatorRel" +# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" +# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "emulatorRel" +# PROP Intermediate_Dir "emulatorRel" +# PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" +# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" +# PROP Target_Dir "" +CPP=cl.exe +# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c +# ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "emulatorDbg" +# PROP BASE Intermediate_Dir "emulatorDbg" +# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" +# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "emulatorDbg" +# PROP Intermediate_Dir "emulatorDbg" +# PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" +# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" +# PROP Target_Dir "" +CPP=cl.exe +# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c +# ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "ARMV4Rel" +# PROP BASE Intermediate_Dir "ARMV4Rel" +# PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" +# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "ARMV4Rel" +# PROP Intermediate_Dir "ARMV4Rel" +# PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" +# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" +# PROP Target_Dir "" +CPP=clarm.exe +# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /O2 /M$(CECrtMT) /c +# ADD CPP /nologo /W3 /I "../../../" /I "../../../common/" /I "../../../backends/wince/" /I "../../../backends/wince/missing/" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /D "SCUMM_NEED_ALIGNMENT" /D "FPM_DEFAULT" /D "USE_MAD" /D "NONSTANDARD_PORT" /D "USE_VORBIS" /D "WIN32" /YX /O2 /M$(CECrtMT) /c +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "ARMV4Dbg" +# PROP BASE Intermediate_Dir "ARMV4Dbg" +# PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" +# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "ARMV4Dbg" +# PROP Intermediate_Dir "ARMV4Dbg" +# PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" +# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" +# PROP Target_Dir "" +CPP=clarm.exe +# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /M$(CECrtMTDebug) /c +# ADD CPP /nologo /W3 /Zi /Od /I "../../../" /I "../../../common/" /I "../../../backends/wince/" /I "../../../backends/wince/missing/" /I "../../../backends/wince/CEgui" /I "../../../backends/wince/CEkeys" /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /D "SCUMM_NEED_ALIGNMENT" /D "FPM_DEFAULT" /D "USE_MAD" /D "NONSTANDARD_PORT" /D "USE_VORBIS" /D "WIN32" /YX /M$(CECrtMTDebug) /c +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo + +!ENDIF + +# Begin Target + +# Name "sword1 - Win32 (WCE emulator) Release" +# Name "sword1 - Win32 (WCE emulator) Debug" +# Name "sword1 - Win32 (WCE ARMV4) Release" +# Name "sword1 - Win32 (WCE ARMV4) Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\sword1\animation.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +NODEP_CPP_ANIMA=\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\stdafx.h"\ + "..\..\..\sword1\sound\vorbis.h"\ + "..\..\..\sword1\sword1\animation.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +NODEP_CPP_ANIMA=\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\stdafx.h"\ + "..\..\..\sword1\sound\vorbis.h"\ + "..\..\..\sword1\sword1\animation.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_ANIMA=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\vorbis.h"\ + "..\..\..\sword1\animation.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sworddefs.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_ANIMA=\ + "..\..\..\common\extend.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_ANIMA=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\vorbis.h"\ + "..\..\..\sword1\animation.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sworddefs.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_ANIMA=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\animation.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\collision.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\control.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_CONTR=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_CONTR=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\system.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\audiostream.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\sound\rate.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_CONTR=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_CONTR=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\system.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\audiostream.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\sound\rate.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_CONTR=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\rate.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_CONTR=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_CONTR=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\rate.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_CONTR=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\control.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\debug.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_DEBUG=\ + "..\..\..\sword1\debug.h"\ + +NODEP_CPP_DEBUG=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_DEBUG=\ + "..\..\..\sword1\debug.h"\ + +NODEP_CPP_DEBUG=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_DEBUG=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sword1\debug.h"\ + +NODEP_CPP_DEBUG=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_DEBUG=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sword1\debug.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_DEBUG=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\debug.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\eventman.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_EVENT=\ + "..\..\..\sword1\eventman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\sworddefs.h"\ + +NODEP_CPP_EVENT=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_EVENT=\ + "..\..\..\sword1\eventman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\sworddefs.h"\ + +NODEP_CPP_EVENT=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_EVENT=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sword1\eventman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\sworddefs.h"\ + +NODEP_CPP_EVENT=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_EVENT=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sword1\eventman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\sworddefs.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_EVENT=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\eventman.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\logic.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_LOGIC=\ + "..\..\..\sword1\debug.h"\ + "..\..\..\sword1\eventman.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\router.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + "..\..\..\sword1\text.h"\ + +NODEP_CPP_LOGIC=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\system.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\audiostream.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\sound\rate.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_LOGIC=\ + "..\..\..\sword1\debug.h"\ + "..\..\..\sword1\eventman.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\router.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + "..\..\..\sword1\text.h"\ + +NODEP_CPP_LOGIC=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\system.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\audiostream.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\sound\rate.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_LOGIC=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\rate.h"\ + "..\..\..\sword1\debug.h"\ + "..\..\..\sword1\eventman.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\router.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + "..\..\..\sword1\text.h"\ + +NODEP_CPP_LOGIC=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_LOGIC=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\rate.h"\ + "..\..\..\sword1\animation.h"\ + "..\..\..\sword1\debug.h"\ + "..\..\..\sword1\eventman.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\router.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + "..\..\..\sword1\text.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_LOGIC=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\logic.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\memman.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_MEMMA=\ + "..\..\..\sword1\memman.h"\ + +NODEP_CPP_MEMMA=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_MEMMA=\ + "..\..\..\sword1\memman.h"\ + +NODEP_CPP_MEMMA=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_MEMMA=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sword1\memman.h"\ + +NODEP_CPP_MEMMA=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_MEMMA=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sword1\memman.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_MEMMA=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\memman.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\menu.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_MENU_=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sworddefs.h"\ + +NODEP_CPP_MENU_=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + "..\..\..\sword1\system.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_MENU_=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sworddefs.h"\ + +NODEP_CPP_MENU_=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + "..\..\..\sword1\system.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_MENU_=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sworddefs.h"\ + +NODEP_CPP_MENU_=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_MENU_=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sworddefs.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_MENU_=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\menu.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\mouse.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_MOUSE=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_MOUSE=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + "..\..\..\sword1\system.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_MOUSE=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_MOUSE=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + "..\..\..\sword1\system.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_MOUSE=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_MOUSE=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_MOUSE=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_MOUSE=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\mouse.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\music.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_MUSIC=\ + "..\..\..\sword1\music.h"\ + +NODEP_CPP_MUSIC=\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\system.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\audiostream.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\sound\rate.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_MUSIC=\ + "..\..\..\sword1\music.h"\ + +NODEP_CPP_MUSIC=\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\system.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\audiostream.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\sound\rate.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_MUSIC=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\rate.h"\ + "..\..\..\sword1\music.h"\ + +NODEP_CPP_MUSIC=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_MUSIC=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\rate.h"\ + "..\..\..\sword1\music.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_MUSIC=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\music.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\objectman.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_OBJEC=\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_OBJEC=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_OBJEC=\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_OBJEC=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_OBJEC=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_OBJEC=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_OBJEC=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_OBJEC=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\objectman.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\resman.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_RESMA=\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_RESMA=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_RESMA=\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_RESMA=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_RESMA=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_RESMA=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_RESMA=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_RESMA=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\resman.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\router.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_ROUTE=\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\router.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_ROUTE=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_ROUTE=\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\router.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_ROUTE=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_ROUTE=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\router.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_ROUTE=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_ROUTE=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\router.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_ROUTE=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\router.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\screen.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_SCREE=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\text.h"\ + +NODEP_CPP_SCREE=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + "..\..\..\sword1\system.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_SCREE=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\text.h"\ + +NODEP_CPP_SCREE=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + "..\..\..\sword1\system.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_SCREE=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\text.h"\ + +NODEP_CPP_SCREE=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_SCREE=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sword1\animation.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\text.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_SCREE=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\screen.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\sound.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_SOUND=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + +NODEP_CPP_SOUND=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_SOUND=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + +NODEP_CPP_SOUND=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_SOUND=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + +NODEP_CPP_SOUND=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_SOUND=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_SOUND=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\sound.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\staticres.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_STATI=\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_STATI=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\system.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\audiostream.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\sound\rate.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_STATI=\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_STATI=\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\system.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\audiostream.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\sound\rate.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_STATI=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\rate.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_STATI=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_STATI=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\rate.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_STATI=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\sword1.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_SWORD=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_SWORD=\ + "..\..\..\sword1\backends\fs\fs.h"\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\base\plugins.h"\ + "..\..\..\sword1\common\config-manager.h"\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\system.h"\ + "..\..\..\sword1\common\timer.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\audiostream.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\sound\rate.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_SWORD=\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_SWORD=\ + "..\..\..\sword1\backends\fs\fs.h"\ + "..\..\..\sword1\base\engine.h"\ + "..\..\..\sword1\base\gameDetector.h"\ + "..\..\..\sword1\base\plugins.h"\ + "..\..\..\sword1\common\config-manager.h"\ + "..\..\..\sword1\common\file.h"\ + "..\..\..\sword1\common\system.h"\ + "..\..\..\sword1\common\timer.h"\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\sound\audiostream.h"\ + "..\..\..\sword1\sound\mixer.h"\ + "..\..\..\sword1\sound\rate.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_SWORD=\ + "..\..\..\backends\fs\fs.h"\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\base\plugins.h"\ + "..\..\..\common\config-manager.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\map.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\singleton.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\timer.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\rate.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + +NODEP_CPP_SWORD=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + "..\..\..\common\morphos_timer.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_SWORD=\ + "..\..\..\backends\fs\fs.h"\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\base\engine.h"\ + "..\..\..\base\gameDetector.h"\ + "..\..\..\base\plugins.h"\ + "..\..\..\common\config-manager.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\map.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scaler.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\singleton.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\timer.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sound\audiostream.h"\ + "..\..\..\sound\mixer.h"\ + "..\..\..\sound\rate.h"\ + "..\..\..\sword1\logic.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\menu.h"\ + "..\..\..\sword1\mouse.h"\ + "..\..\..\sword1\music.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\screen.h"\ + "..\..\..\sword1\sound.h"\ + "..\..\..\sword1\sword1.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_SWORD=\ + "..\..\..\common\extend.h"\ + "..\..\..\common\morphos_timer.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\sword1.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\sworddefs.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\swordres.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\text.cpp + +!IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" + +DEP_CPP_TEXT_=\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + "..\..\..\sword1\text.h"\ + +NODEP_CPP_TEXT_=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" + +DEP_CPP_TEXT_=\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + "..\..\..\sword1\text.h"\ + +NODEP_CPP_TEXT_=\ + "..\..\..\sword1\common\util.h"\ + "..\..\..\sword1\file.h"\ + "..\..\..\sword1\scummsys.h"\ + "..\..\..\sword1\stdafx.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" + +DEP_CPP_TEXT_=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + "..\..\..\sword1\text.h"\ + +NODEP_CPP_TEXT_=\ + "..\..\..\common\config.h"\ + "..\..\..\common\extend.h"\ + ".\DL_byteorder.h"\ + + +!ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" + +DEP_CPP_TEXT_=\ + "..\..\..\backends\wince\missing\unistd.h"\ + "..\..\..\backends\wince\portdefs.h"\ + "..\..\..\common\file.h"\ + "..\..\..\common\list.h"\ + "..\..\..\common\savefile.h"\ + "..\..\..\common\scummsys.h"\ + "..\..\..\common\stdafx.h"\ + "..\..\..\common\str.h"\ + "..\..\..\common\system.h"\ + "..\..\..\common\util.h"\ + "..\..\..\config.h"\ + "..\..\..\sword1\memman.h"\ + "..\..\..\sword1\object.h"\ + "..\..\..\sword1\objectman.h"\ + "..\..\..\sword1\resman.h"\ + "..\..\..\sword1\sworddefs.h"\ + "..\..\..\sword1\swordres.h"\ + "..\..\..\sword1\text.h"\ + {$(INCLUDE)}"SDL_byteorder.h"\ + +NODEP_CPP_TEXT_=\ + "..\..\..\common\extend.h"\ + + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\sword1\text.h +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# End Target +# End Project -- cgit v1.2.3