From 15ca9704989347a65c8c883f7d6a9337e5d8e7d5 Mon Sep 17 00:00:00 2001 From: Andre Heider Date: Mon, 11 Aug 2008 22:43:00 +0000 Subject: video mode polishing: * proper fullscreen video mode * multiple graphic modes with different overscan values * "fullscreen mode" stretches the picture on 16:9 displays * fixed broken sword 1/2 gfx garbage * support for setShakePos() svn-id: r33787 --- dists/wii/READMII | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) (limited to 'dists/wii/READMII') diff --git a/dists/wii/READMII b/dists/wii/READMII index 87efe21d68..c0c67eafd7 100644 --- a/dists/wii/READMII +++ b/dists/wii/READMII @@ -1,5 +1,5 @@ -Wii port of ScummVM README --------------------------- +Wii/Gamecube port of ScummVM README +----------------------------------- features not compiled in: - the AGI game engine @@ -66,6 +66,21 @@ CONTROLS dpad left: "y" dpad right: "n" +DISPLAY SETUP + + "Graphics mode" + you can choose between multiple overscan options to adjust the screen size + used for drawing. select a higher overscan mode to get rid of black + borders or choose a lower overscan mode if parts of the picture get cropped + + "Fullscreen mode" + If your wii is set to 16:9, this will stretch the picture to fullscreen. + Turning this option off results in black borders on the left and right + sides, but the aspect ratio will be kept. This option has no effect on 4:3 + displays + + you have to restart scummvm after changing one of these options + THANKS shagkur and WinterMute, for devkitppc/libogc and the coorperation -- cgit v1.2.3