From 9aa7546a3491acbbace93729efed2dc62a1f1855 Mon Sep 17 00:00:00 2001 From: Andre Heider Date: Thu, 3 Sep 2009 17:52:38 +0000 Subject: Removed AA modes in favor of bilinear texture filtering, which gives much better results. Renamed a few types and enums to make it clear what they're for. svn-id: r43919 --- dists/wii/READMII | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'dists') diff --git a/dists/wii/READMII b/dists/wii/READMII index 7b3a457963..66b00f6871 100644 --- a/dists/wii/READMII +++ b/dists/wii/READMII @@ -68,19 +68,19 @@ DISPLAY SETUP "Graphics mode" There are 4 modes to choose from: - 1) Standard - 2) Standard antialiased - 3) Dual-strike - 4) Dual-strike antialiased + 1) Default + 2) Default, bilinear filtering + 3) Double-strike + 4) Double-strike, bilinear filtering - Dual-strike modes render at half the vertical resolution. On interlaced + Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. - Antialiased modes soften the picture to some degree. This is a feature of + Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). "Aspect ratio correction" @@ -98,8 +98,8 @@ DISPLAY SETUP If the picture gets cropped or black bars are visible, use the Wii options dialog to adjust the video output to your display device. Pressing 1 on the Wiimote or R on the Gamecube pad opens this dialog. The presented video - options are specific to each of the graphics modes mentioned above. Settings - will be saved for each. + options have to be set for the default and the double-strike modes + independently. THANKS -- cgit v1.2.3