From 27469a1896f08c6d32df1778dc7e9cce28c2bec4 Mon Sep 17 00:00:00 2001
From: Eugene Sandulenko
Date: Sun, 20 Feb 2005 00:17:22 +0000
Subject: Patch #1121337 (CGA rendering in early LEC titles). Differences
 against patch:   o Updated documentation   o Fixed text colors   o
 Implemented Hercules dithering

Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.

TODO:
  Proper ditherers for zak & MM
  EGA ditherers for VGA SCUMM v5 games

svn-id: r16816
---
 doc/05_01.tex | 1 +
 1 file changed, 1 insertion(+)

(limited to 'doc/05_01.tex')

diff --git a/doc/05_01.tex b/doc/05_01.tex
index ca15fa915f..93bb87a7d4 100644
--- a/doc/05_01.tex
+++ b/doc/05_01.tex
@@ -39,6 +39,7 @@ Usage: scummvm [OPTIONS]... [GAME]\\
   --native-mt32           &True Roland MT-32 (disable GM emulation)\\
   --output-rate=RATE      &Select output sample rate in Hz (e.g. 22050)\\
   --aspect-ratio          &Enable aspect ratio correction\\
+  --render-mode=MODE      &Enable additional render modes (cga, ega, hercules)\\
 \\
   --alt-intro             &Use alternative intro for CD versions of Beneath a\\
                           &Steel Sky and Flight of the Amazon Queen\\
-- 
cgit v1.2.3

