From 27469a1896f08c6d32df1778dc7e9cce28c2bec4 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 20 Feb 2005 00:17:22 +0000 Subject: Patch #1121337 (CGA rendering in early LEC titles). Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 --- doc/05_01.tex | 1 + 1 file changed, 1 insertion(+) (limited to 'doc/05_01.tex') diff --git a/doc/05_01.tex b/doc/05_01.tex index ca15fa915f..93bb87a7d4 100644 --- a/doc/05_01.tex +++ b/doc/05_01.tex @@ -39,6 +39,7 @@ Usage: scummvm [OPTIONS]... [GAME]\\ --native-mt32 &True Roland MT-32 (disable GM emulation)\\ --output-rate=RATE &Select output sample rate in Hz (e.g. 22050)\\ --aspect-ratio &Enable aspect ratio correction\\ + --render-mode=MODE &Enable additional render modes (cga, ega, hercules)\\ \\ --alt-intro &Use alternative intro for CD versions of Beneath a\\ &Steel Sky and Flight of the Amazon Queen\\ -- cgit v1.2.3