From 3ae7df09da8ec0d9420265d3e2cc5b13910ed20e Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Wed, 21 Jun 2006 13:19:07 +0000 Subject: Update docs for FF svn-id: r23223 --- doc/games-feeble.tex | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) (limited to 'doc/games-feeble.tex') diff --git a/doc/games-feeble.tex b/doc/games-feeble.tex index 67d62de38f..bc067a64b8 100644 --- a/doc/games-feeble.tex +++ b/doc/games-feeble.tex @@ -1,14 +1,22 @@ \subsection{The Feeble Files notes} -If you have the Windows version of The Feeble Files, there are two things to -note. First of all, more than 300 files, most of them necessary for the game to -run, are stored in a file called data1.cab. ScummVM does not know how to unpack -this file, so you will probably have to let the original installer do it. +If you have the Windows version of The Feeble Files, there are several things +to note. -Secondly, the game uses Smacker cutscenes extensively. For reasons described -above, we cannot support these directly. They have to be re-encoded to DXA, -which is the format used for the Macintosh and Amiga cutscenes. See the tools -README for further details about this. +Many of the files necessary for the game are stored in an InstallShield file +called data1.cab, which ScummVM is unable to unpack. You will need to use the +original installer or i5comp to unpack the contents of this file. + +The game uses Smacker cutscenes extensively, which we can't support directly, +due to reasons described above. The cutscenes have to be re-encoded to DXA, +which is the format used by the cutscenes in the Amiga and Macintosh versions. +See thetools README for a brief guide on converting the cutscenes. + +The original speech files will need to be renamed, to use with ScummVM. +Rename voices.wav on CD1 to voices1.wav +Rename voices.wav on CD2 to voices2.wav +Rename voices.wav on CD3 to voices3.wav +Rename voices.wav on CD4 to voices4.wav %%% Local Variables: -- cgit v1.2.3