From 3ae7df09da8ec0d9420265d3e2cc5b13910ed20e Mon Sep 17 00:00:00 2001
From: Travis Howell
Date: Wed, 21 Jun 2006 13:19:07 +0000
Subject: Update docs for FF

svn-id: r23223
---
 doc/games-feeble.tex | 24 ++++++++++++++++--------
 1 file changed, 16 insertions(+), 8 deletions(-)

(limited to 'doc/games-feeble.tex')

diff --git a/doc/games-feeble.tex b/doc/games-feeble.tex
index 67d62de38f..bc067a64b8 100644
--- a/doc/games-feeble.tex
+++ b/doc/games-feeble.tex
@@ -1,14 +1,22 @@
 \subsection{The Feeble Files notes}
 
-If you have the Windows version of The Feeble Files, there are two things to
-note. First of all, more than 300 files, most of them necessary for the game to
-run, are stored in a file called data1.cab. ScummVM does not know how to unpack
-this file, so you will probably have to let the original installer do it.
+If you have the Windows version of The Feeble Files, there are several things
+to note. 
 
-Secondly, the game uses Smacker cutscenes extensively. For reasons described
-above, we cannot support these directly. They have to be re-encoded to DXA,
-which is the format used for the Macintosh and Amiga cutscenes. See the tools
-README for further details about this.
+Many of the files necessary for the game are stored in an InstallShield file
+called data1.cab, which ScummVM is unable to unpack. You will need to use the
+original installer or i5comp to unpack the contents of this file.
+
+The game uses Smacker cutscenes extensively, which we can't support directly,
+due to reasons described above. The cutscenes have to be re-encoded to DXA,
+which is the format used by the cutscenes in the Amiga and Macintosh versions.
+See thetools README for a brief guide on converting the cutscenes.
+
+The original speech files will need to be renamed, to use with ScummVM.
+Rename voices.wav on CD1 to voices1.wav
+Rename voices.wav on CD2 to voices2.wav
+Rename voices.wav on CD3 to voices3.wav
+Rename voices.wav on CD4 to voices4.wav
 
 
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