From 9d0b746aaaaf78cfcc18e866e4375ad1de533bc4 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 21 Oct 2004 22:37:37 +0000 Subject: Patch #1048326 Better MT-32 support svn-id: r15635 --- doc/07.tex | 2 ++ doc/07_02.tex | 6 +++--- doc/07_02a.tex | 18 ++++++++++++++++++ doc/10.tex | 3 +++ 4 files changed, 26 insertions(+), 3 deletions(-) create mode 100644 doc/07_02a.tex (limited to 'doc') diff --git a/doc/07.tex b/doc/07.tex index 6d9fecb670..cad52fcab0 100644 --- a/doc/07.tex +++ b/doc/07.tex @@ -12,6 +12,7 @@ choices of output, depending on your operating system and configuration. \begin{tabular}[h]{ll} adlib & Uses internal Adlib Emulation (default)\\ + mt32 & Uses internal MT-32 Emulation\\ pcjr & Uses internal PCjr Emulation \\ pcspk & Uses internal PC Speaker Emulation\\ towns & Uses FM-TOWNS YM2612 Emulation\\ @@ -31,6 +32,7 @@ for example: \end{verbatim} \input {07_01.tex} +\input {07_02a.tex} \input {07_02.tex} \input {07_03.tex} \input {07_04.tex} diff --git a/doc/07_02.tex b/doc/07_02.tex index d505e8d26e..16a7444e67 100644 --- a/doc/07_02.tex +++ b/doc/07_02.tex @@ -10,6 +10,6 @@ Some games (such as Sam and Max) only contain MIDI music data. This once prevented music for these games from working on platforms that do not support MIDI, or soundcards that do not provide MIDI drivers (e.g, many soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI mode using sampled -waves and Adlib emulation using the -eadlib option. However, if you are capable -of using native MIDI, we recommend using one of the MIDI modes below for best -sound. +waves and Adlib or MT-32 emulation using the -eadlib or -emt32 options respectively. +However, if you are capable of using native MIDI, we recommend using one of the +MIDI modes below for best sound. diff --git a/doc/07_02a.tex b/doc/07_02a.tex new file mode 100644 index 0000000000..27baec1c93 --- /dev/null +++ b/doc/07_02a.tex @@ -0,0 +1,18 @@ + +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "readme" +%%% End: + +\subsection{Playing sound with MT-32 emulation} + +Some games which contain MIDI music data also have improved tracks designed +for MT-32 sound module. ScummVM can now emulate this card, however you should +provide original MT-32 ROMs to make it work. Put the roms in game directory or +directory specified by extrapath. + +You don't need to specify --native-mt32 with this driver, as it automatically +gets turned on. + +\textbf{NOTE:} You need to have enough processor power to use this emulator as + it uses heavy floating-point computations. diff --git a/doc/10.tex b/doc/10.tex index 89055f15a6..574ff79675 100644 --- a/doc/10.tex +++ b/doc/10.tex @@ -65,9 +65,12 @@ Thanks! \item Special thanks to:\\ \begin{tabular}{p{4cm}l} Sander Buskens & For his work on the initial reversing of Monkey2\\ + Canadacow & For his MT-32 emulator\\ Kevin Carnes & For Scumm16, the basis of ScummVM older gfx codec\\ + Jezar & For his freeverb filter implementation\\ Jim Leiterman & Various info on his FM-TOWNS/Marty SCUMM ports\\ Jimmi Thogersen & For ScummRev, and much obscure code/documentation\\ + Tristan & For his Linux port of MT-32 emulator\\ \end{tabular} Tony Warriner and everyone at Revolution Software Ltd. for sharing -- cgit v1.2.3