From becac8f5708bbc1c4b395a2319fd0e147dd2355c Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Thu, 9 Jul 2015 23:40:21 +0200 Subject: ACCESS: Remove workaround delay from Amazon intro The delay is no longer needed, now that fade-in works. I don't get any noticeable delay after the fade-in in DOSBox either. --- engines/access/amazon/amazon_logic.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'engines/access') diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp index b927243065..ce2c96b7a2 100644 --- a/engines/access/amazon/amazon_logic.cpp +++ b/engines/access/amazon/amazon_logic.cpp @@ -327,15 +327,6 @@ void Opening::doTitle() { _vm->_buffer1.copyFrom(*_vm->_screen); screen.forceFadeIn(); - // WORKAROUND: This delay has been added to replace original game delay that - // came from loading resources, since nowadays it would be too fast to be visible - // nowadays to be visible. - _vm->_events->_vbCount = 70; - while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0) - _vm->_events->pollEventsAndWait(); - if (_vm->shouldQuit()) - return; - _vm->_sound->playSound(1, true); Resource *spriteData = _vm->_files->loadFile(0, 2); -- cgit v1.2.3