From 0b6befdcc5f5f8d6d5deb2831104fb7abc0f7466 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Tue, 8 Mar 2016 18:30:58 +0100 Subject: ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. _singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions --- engines/advancedDetector.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/advancedDetector.h') diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h index ba1aa02cff..9c766b1414 100644 --- a/engines/advancedDetector.h +++ b/engines/advancedDetector.h @@ -192,7 +192,7 @@ protected: * A list of all gameids (and their corresponding descriptions) supported * by this engine. */ - const PlainGameDescriptor *_gameids; + const PlainGameDescriptor *_gameIds; /** * A map containing all the extra game GUI options the engine supports. @@ -220,7 +220,7 @@ protected: * address a more generic problem. We should find a better way to * disambiguate gameids. */ - const char *_singleid; + const char *_singleId; /** * A bitmask of flags which can be used to configure the behavior @@ -234,7 +234,7 @@ protected: * entry in addition to per-game options. Refer to GameGUIOption * enum for the list. */ - Common::String _guioptions; + Common::String _guiOptions; /** * Maximum depth of directories to look up. @@ -252,7 +252,7 @@ protected: const char * const *_directoryGlobs; public: - AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions = 0); + AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameIds, const ADExtraGuiOptionsMap *extraGuiOptions = 0); /** * Returns list of targets supported by the engine. @@ -260,7 +260,7 @@ public: */ virtual GameList getSupportedGames() const; - virtual GameDescriptor findGame(const char *gameid) const; + virtual GameDescriptor findGame(const char *gameId) const; virtual GameList detectGames(const Common::FSList &fslist) const; -- cgit v1.2.3