From 4304a414ab6ab3a46c10ddcd89ff9070caca96d9 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 2 Jul 2010 23:12:17 +0000 Subject: AGI: Removed the deprecated (and confusing) getGameId() function inside the AgiEngine class, and fixed a related bug, too svn-id: r50607 --- engines/agi/agi.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'engines/agi/agi.cpp') diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index a39725a973..4a994b731a 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -505,13 +505,6 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); - const GameSettings *g; - - const char *gameid = ConfMan.get("gameid").c_str(); - for (g = agiSettings; g->gameid; ++g) - if (!scumm_stricmp(g->gameid, gameid)) - _gameId = g->id; - parseFeatures(); _rnd = new Common::RandomSource(); -- cgit v1.2.3