From 9931fb6a443571f104109f0c8a4116d892648a09 Mon Sep 17 00:00:00 2001 From: Kari Salminen Date: Mon, 3 Aug 2009 17:18:18 +0000 Subject: Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays): - Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025 --- engines/agi/agi.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/agi/agi.h') diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 14e1fd448b..ab572b0dd0 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -760,8 +760,6 @@ public: void initVersion(void); void setVersion(uint16 version); - Common::Error loadGameState(int slot); - Common::Error saveGameState(int slot, const char *desc); bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); }; @@ -785,6 +783,8 @@ public: return _gameId; } + Common::Error loadGameState(int slot); + Common::Error saveGameState(int slot, const char *desc); private: -- cgit v1.2.3