From ea3373708c6aaea0f04543b913883dbb74556f52 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 6 Jun 2009 17:48:09 +0000 Subject: Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks svn-id: r41259 --- engines/agi/cycle.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'engines/agi/cycle.cpp') diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp index 6f48f739ec..6e7eb3aa32 100644 --- a/engines/agi/cycle.cpp +++ b/engines/agi/cycle.cpp @@ -100,7 +100,7 @@ void AgiEngine::resetControllers() { int i; for (i = 0; i < MAX_DIRS; i++) { - _game.evKeyp[i].occured = false; + _game.controllerOccured[i] = false; } } @@ -371,9 +371,6 @@ int AgiEngine::playGame() { int AgiEngine::runGame() { int i, ec = errOK; - for (i = 0; i < MAX_DIRS; i++) - memset(&_game.evKeyp[i], 0, sizeof(struct AgiEvent)); - // Execute the game do { debugC(2, kDebugLevelMain, "game loop"); -- cgit v1.2.3