From 2a4a290d31f7efbd7f35b94930c545ebd14d236d Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 1 Feb 2016 19:08:22 +0100 Subject: AGI: change how menus are triggered on Non-PC --- engines/agi/detection.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/agi/detection.cpp') diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 17e1eefcf3..b54139092c 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -571,7 +571,7 @@ namespace Agi { bool AgiBase::canLoadGameStateCurrently() { if (!(getGameType() == GType_PreAGI)) { - if (getFlag(VM_FLAG_MENUS_WORK)) { + if (getFlag(VM_FLAG_MENUS_ACCESSIBLE)) { if (!_noSaveLoadAllowed) { if (!cycleInnerLoopIsActive()) { // We can't allow to restore a game, while inner loop is active @@ -592,7 +592,7 @@ bool AgiBase::canSaveGameStateCurrently() { return true; if (!(getGameType() == GType_PreAGI)) { - if (getFlag(VM_FLAG_MENUS_WORK)) { + if (getFlag(VM_FLAG_MENUS_ACCESSIBLE)) { if (!_noSaveLoadAllowed) { if (!cycleInnerLoopIsActive()) { if (promptIsEnabled()) { -- cgit v1.2.3