From c7e9b620eef9973beee5f2055fb37308682d86ff Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 15 Jun 2010 10:35:10 +0000 Subject: AGI: properly setup Sound var. svn-id: r49752 --- engines/agi/detection_tables.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/agi/detection_tables.h') diff --git a/engines/agi/detection_tables.h b/engines/agi/detection_tables.h index 9c915b12f5..a3e95241c1 100644 --- a/engines/agi/detection_tables.h +++ b/engines/agi/detection_tables.h @@ -166,7 +166,7 @@ static const AGIGameDescription gameDescriptions[] = { // Gold Rush! (Apple IIgs) 1.0M 2/28/89 (CE) aka 2.01 12/22/88 // Menus not tested - GAME3_P("goldrush", "1.0M 1989-02-28 (CE) aka 2.01 1988-12-22", "grdir", "3f7b9ce62631434389f85371b11921d6", 0x3149, 0, GID_GOLDRUSH, Common::kPlatformApple2GS), + GAME3_P("goldrush", "1.0M 1989-02-28 (CE) aka 2.01 1988-12-22", "grdir", "3f7b9ce62631434389f85371b11921d6", 0x3149, GF_2GSOLDSOUND, GID_GOLDRUSH, Common::kPlatformApple2GS), // Gold Rush! (ST) 1.01 1/13/89 aka 2.01 12/22/88 GAME3_P("goldrush", "1.01 1989-01-13 aka 2.01 1988-12-22", "grdir", "4dd4d50480a3d6c206fa227ce8142735", 0x3149, 0, GID_GOLDRUSH, Common::kPlatformAtariST), -- cgit v1.2.3