From 6376321e5a486fb6fba867e0e80205282826b806 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 15 Jul 2007 06:24:39 +0000 Subject: Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095 --- engines/agi/keyboard.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/agi/keyboard.cpp') diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp index 9fd3700675..d41100d5d8 100644 --- a/engines/agi/keyboard.cpp +++ b/engines/agi/keyboard.cpp @@ -127,7 +127,7 @@ int AgiEngine::handleController(int key) { } if (key == BUTTON_LEFT) { - if ((getflag(fMenusWork) || (getFeatures() & GF_FORCEMENUS)) && g_mouse.y <= CHAR_LINES) { + if ((getflag(fMenusWork) || (getFeatures() & GF_MENUS)) && g_mouse.y <= CHAR_LINES) { newInputMode(INPUT_MENU); return true; } -- cgit v1.2.3