From 1dfc0614b7015f14d42cabd3fc5c2c542282966c Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 11 Jul 2007 11:46:02 +0000 Subject: Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate event is set. If that event is equal to 0x20, it was incorrectly triggered when the space bar key was pressed svn-id: r28024 --- engines/agi/menu.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'engines/agi/menu.cpp') diff --git a/engines/agi/menu.cpp b/engines/agi/menu.cpp index 52e402bf12..4cba788273 100644 --- a/engines/agi/menu.cpp +++ b/engines/agi/menu.cpp @@ -351,6 +351,12 @@ bool Menu::keyhandler(int key) { debugC(6, kDebugLevelMenu | kDebugLevelInput, "event %d registered", d->event); _vm->_game.evKeyp[d->event].occured = true; _vm->_game.evKeyp[d->event].data = d->event; + // In LSL1, event 0x20 is set when changing the game speed to normal via the menu + // Do not set the event data to 0x20, as this event is then incorrectly triggered + // when the spacebar is pressed, which has a keycode equal to 0x20 as well + // Fixes bug #1751390 - "LSL: after changing game speed, space key turn unfunctional" + if (d->event == 0x20) + _vm->_game.evKeyp[d->event].data = d->event + 1; goto exit_menu; } } -- cgit v1.2.3