From e1c36a52b561463217e22687605d2f4f1dc33be6 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sat, 27 Feb 2016 21:44:21 +0100 Subject: AGI: Add support for upscaling and Hercules hires font - User option to force Hercules hires font for any rendering mode - Also change mouse cursor hotspots from 1,1 to 0,0 - Fix inaccuracy in mouse controlled game menu - Change render_Block(), drawBox(), drawDisplayRect() to use upper Y instead of lower Y. Original AGI uses lower Y, but upper Y makes upscaling way easier. --- engines/agi/menu.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/agi/menu.h') diff --git a/engines/agi/menu.h b/engines/agi/menu.h index a621d7f0f2..b47289180b 100644 --- a/engines/agi/menu.h +++ b/engines/agi/menu.h @@ -111,8 +111,8 @@ private: uint16 _drawnMenuHeight; uint16 _drawnMenuWidth; - int16 _drawnMenuRow; - int16 _drawnMenuColumn; + int16 _drawnMenuY; + int16 _drawnMenuX; // Following variables are used in "via mouse" mode int16 _mouseModeItemNr; -- cgit v1.2.3