From 4bc01ab7d585f6be9d25a96ce9544b95f459d7e6 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sun, 31 Jan 2016 17:56:53 +0100 Subject: AGI: getflag/setflag/etc. cleanup renamed getflag() to getFlag() renamed setflag() to setFlag() renamed flipflag() to flipFlag() preagi: renamed setFlag for this engine to setWinnieFlag --- engines/agi/motion.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/agi/motion.cpp') diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp index 76f0f91f51..ad6f6cb6b7 100644 --- a/engines/agi/motion.cpp +++ b/engines/agi/motion.cpp @@ -98,7 +98,7 @@ void AgiEngine::motionFollowEgo(ScreenObjEntry *screenObj) { if (dir == 0) { screenObj->direction = 0; screenObj->motionType = kMotionNormal; - setflag(screenObj->follow_flag, true); + setFlag(screenObj->follow_flag, true); return; } @@ -200,7 +200,7 @@ void AgiEngine::checkAllMotions() { void AgiEngine::inDestination(ScreenObjEntry *screenObj) { if (screenObj->motionType == kMotionMoveObj) { screenObj->stepSize = screenObj->move_stepSize; - setflag(screenObj->move_flag, true); + setFlag(screenObj->move_flag, true); } screenObj->motionType = kMotionNormal; if (isEgoView(screenObj)) @@ -213,7 +213,7 @@ void AgiEngine::motionMoveObjStop(ScreenObjEntry *screenObj) { // This check for motionType was only done in AGI3. // But we use this motion type for mouse movement, so we need to check in any case, otherwise it will cause glitches. if (screenObj->motionType != kMotionEgo) { - setflag(screenObj->move_flag, true); + setFlag(screenObj->move_flag, true); } screenObj->motionType = kMotionNormal; -- cgit v1.2.3