From df569a6c822f3893c9daeee649fde7a974ee1cd2 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 21 Jun 2010 21:32:56 +0000 Subject: AGI: Change AGI commands/opcodes to member methods svn-id: r50124 --- engines/agi/op_cmd.cpp | 772 +++++++++++++++++++++++++------------------------ 1 file changed, 389 insertions(+), 383 deletions(-) (limited to 'engines/agi/op_cmd.cpp') diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index 9728ed9b42..e18b35d35d 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -35,6 +35,8 @@ namespace Agi { +#define g_agi this + #define p0 (p[0]) #define p1 (p[1]) #define p2 (p[2]) @@ -43,34 +45,33 @@ namespace Agi { #define p5 (p[5]) #define p6 (p[6]) -#define game g_agi->_game -#define g_sprites g_agi->_sprites -#define g_sound g_agi->_sound -#define g_gfx g_agi->_gfx -#define g_picture g_agi->_picture +#define game _game +#define g_sprites _sprites +#define g_sound _sound +#define g_gfx _gfx +#define g_picture _picture #define ip curLogic->cIP -#define vt game.viewTable[p0] -#define vt_v game.viewTable[game.vars[p0]] +#define vt _game.viewTable[p0] +#define vt_v _game.viewTable[_game.vars[p0]] static struct AgiLogic *curLogic; int timerHack; // Workaround for timer loop in MH1 -#define _v game.vars -#define cmd(x) static void cmd_##x (AgiEngine *g_agi, uint8 *p) +#define _v _game.vars -cmd(increment) { +void AgiEngine::cmd_increment(uint8 *p) { if (_v[p0] != 0xff) ++_v[p0]; } -cmd(decrement) { +void AgiEngine::cmd_decrement(uint8 *p) { if (_v[p0] != 0) --_v[p0]; } -cmd(assignn) { +void AgiEngine::cmd_assignn(uint8 *p) { _v[p0] = p1; // WORKAROUND for a bug in fan game "Get outta SQ" @@ -84,83 +85,83 @@ cmd(assignn) { _v[p0] = 8; } -cmd(addn) { +void AgiEngine::cmd_addn(uint8 *p) { _v[p0] += p1; } -cmd(subn) { +void AgiEngine::cmd_subn(uint8 *p) { _v[p0] -= p1; } -cmd(assignv) { +void AgiEngine::cmd_assignv(uint8 *p) { _v[p0] = _v[p1]; } -cmd(addv) { +void AgiEngine::cmd_addv(uint8 *p) { _v[p0] += _v[p1]; } -cmd(subv) { +void AgiEngine::cmd_subv(uint8 *p) { _v[p0] -= _v[p1]; } -cmd(mul_n) { +void AgiEngine::cmd_mul_n(uint8 *p) { _v[p0] *= p1; } -cmd(mul_v) { +void AgiEngine::cmd_mul_v(uint8 *p) { _v[p0] *= _v[p1]; } -cmd(div_n) { +void AgiEngine::cmd_div_n(uint8 *p) { _v[p0] /= p1; } -cmd(div_v) { +void AgiEngine::cmd_div_v(uint8 *p) { _v[p0] /= _v[p1]; } -cmd(random) { +void AgiEngine::cmd_random(uint8 *p) { _v[p2] = g_agi->_rnd->getRandomNumber(p1 - p0) + p0; } -cmd(lindirectn) { +void AgiEngine::cmd_lindirectn(uint8 *p) { _v[_v[p0]] = p1; } -cmd(lindirectv) { +void AgiEngine::cmd_lindirectv(uint8 *p) { _v[_v[p0]] = _v[p1]; } -cmd(rindirect) { +void AgiEngine::cmd_rindirect(uint8 *p) { _v[p0] = _v[_v[p1]]; } -cmd(set) { +void AgiEngine::cmd_set(uint8 *p) { g_agi->setflag(*p, true); } -cmd(reset) { +void AgiEngine::cmd_reset(uint8 *p) { g_agi->setflag(*p, false); } -cmd(toggle) { +void AgiEngine::cmd_toggle(uint8 *p) { g_agi->setflag(*p, !g_agi->getflag(*p)); } -cmd(set_v) { +void AgiEngine::cmd_set_v(uint8 *p) { g_agi->setflag(_v[p0], true); } -cmd(reset_v) { +void AgiEngine::cmd_reset_v(uint8 *p) { g_agi->setflag(_v[p0], false); } -cmd(toggle_v) { +void AgiEngine::cmd_toggle_v(uint8 *p) { g_agi->setflag(_v[p0], !g_agi->getflag(_v[p0])); } -cmd(new_room) { +void AgiEngine::cmd_new_room(uint8 *p) { g_agi->newRoom(p0); // WORKAROUND: Works around intro skipping bug (#1737343) in Gold Rush. @@ -176,79 +177,79 @@ cmd(new_room) { game.keypress = 0; } -cmd(new_room_f) { +void AgiEngine::cmd_new_room_f(uint8 *p) { g_agi->newRoom(_v[p0]); } -cmd(load_view) { +void AgiEngine::cmd_load_view(uint8 *p) { g_agi->agiLoadResource(rVIEW, p0); } -cmd(load_logic) { +void AgiEngine::cmd_load_logic(uint8 *p) { g_agi->agiLoadResource(rLOGIC, p0); } -cmd(load_sound) { +void AgiEngine::cmd_load_sound(uint8 *p) { g_agi->agiLoadResource(rSOUND, p0); } -cmd(load_view_f) { +void AgiEngine::cmd_load_view_f(uint8 *p) { g_agi->agiLoadResource(rVIEW, _v[p0]); } -cmd(load_logic_f) { +void AgiEngine::cmd_load_logic_f(uint8 *p) { g_agi->agiLoadResource(rLOGIC, _v[p0]); } -cmd(discard_view) { +void AgiEngine::cmd_discard_view(uint8 *p) { g_agi->agiUnloadResource(rVIEW, p0); } -cmd(object_on_anything) { +void AgiEngine::cmd_object_on_anything(uint8 *p) { vt.flags &= ~(ON_WATER | ON_LAND); } -cmd(object_on_land) { +void AgiEngine::cmd_object_on_land(uint8 *p) { vt.flags |= ON_LAND; } -cmd(object_on_water) { +void AgiEngine::cmd_object_on_water(uint8 *p) { vt.flags |= ON_WATER; } -cmd(observe_horizon) { +void AgiEngine::cmd_observe_horizon(uint8 *p) { vt.flags &= ~IGNORE_HORIZON; } -cmd(ignore_horizon) { +void AgiEngine::cmd_ignore_horizon(uint8 *p) { vt.flags |= IGNORE_HORIZON; } -cmd(observe_objs) { +void AgiEngine::cmd_observe_objs(uint8 *p) { vt.flags &= ~IGNORE_OBJECTS; } -cmd(ignore_objs) { +void AgiEngine::cmd_ignore_objs(uint8 *p) { vt.flags |= IGNORE_OBJECTS; } -cmd(observe_blocks) { +void AgiEngine::cmd_observe_blocks(uint8 *p) { vt.flags &= ~IGNORE_BLOCKS; } -cmd(ignore_blocks) { +void AgiEngine::cmd_ignore_blocks(uint8 *p) { vt.flags |= IGNORE_BLOCKS; } -cmd(set_horizon) { +void AgiEngine::cmd_set_horizon(uint8 *p) { game.horizon = p0; } -cmd(get_priority) { +void AgiEngine::cmd_get_priority(uint8 *p) { _v[p1] = vt.priority; } -cmd(set_priority) { +void AgiEngine::cmd_set_priority(uint8 *p) { vt.flags |= FIXED_PRIORITY; vt.priority = p1; @@ -271,242 +272,242 @@ cmd(set_priority) { } } -cmd(set_priority_f) { +void AgiEngine::cmd_set_priority_f(uint8 *p) { vt.flags |= FIXED_PRIORITY; vt.priority = _v[p1]; } -cmd(release_priority) { +void AgiEngine::cmd_release_priority(uint8 *p) { vt.flags &= ~FIXED_PRIORITY; } -cmd(set_upper_left) { // do nothing (AGI 2.917) +void AgiEngine::cmd_set_upper_left(uint8 *p) { // do nothing (AGI 2.917) } -cmd(start_update) { +void AgiEngine::cmd_start_update(uint8 *p) { g_agi->startUpdate(&vt); } -cmd(stop_update) { +void AgiEngine::cmd_stop_update(uint8 *p) { g_agi->stopUpdate(&vt); } -cmd(current_view) { +void AgiEngine::cmd_current_view(uint8 *p) { _v[p1] = vt.currentView; } -cmd(current_cel) { +void AgiEngine::cmd_current_cel(uint8 *p) { _v[p1] = vt.currentCel; debugC(4, kDebugLevelScripts, "v%d=%d", p1, _v[p1]); } -cmd(current_loop) { +void AgiEngine::cmd_current_loop(uint8 *p) { _v[p1] = vt.currentLoop; } -cmd(last_cel) { +void AgiEngine::cmd_last_cel(uint8 *p) { _v[p1] = vt.loopData->numCels - 1; } -cmd(set_cel) { +void AgiEngine::cmd_set_cel(uint8 *p) { g_agi->setCel(&vt, p1); vt.flags &= ~DONTUPDATE; } -cmd(set_cel_f) { +void AgiEngine::cmd_set_cel_f(uint8 *p) { g_agi->setCel(&vt, _v[p1]); vt.flags &= ~DONTUPDATE; } -cmd(set_view) { +void AgiEngine::cmd_set_view(uint8 *p) { g_agi->setView(&vt, p1); } -cmd(set_view_f) { +void AgiEngine::cmd_set_view_f(uint8 *p) { g_agi->setView(&vt, _v[p1]); } -cmd(set_loop) { +void AgiEngine::cmd_set_loop(uint8 *p) { g_agi->setLoop(&vt, p1); } -cmd(set_loop_f) { +void AgiEngine::cmd_set_loop_f(uint8 *p) { g_agi->setLoop(&vt, _v[p1]); } -cmd(number_of_loops) { +void AgiEngine::cmd_number_of_loops(uint8 *p) { _v[p1] = vt.numLoops; } -cmd(fix_loop) { +void AgiEngine::cmd_fix_loop(uint8 *p) { vt.flags |= FIX_LOOP; } -cmd(release_loop) { +void AgiEngine::cmd_release_loop(uint8 *p) { vt.flags &= ~FIX_LOOP; } -cmd(step_size) { +void AgiEngine::cmd_step_size(uint8 *p) { vt.stepSize = _v[p1]; } -cmd(step_time) { +void AgiEngine::cmd_step_time(uint8 *p) { vt.stepTime = vt.stepTimeCount = _v[p1]; } -cmd(cycle_time) { +void AgiEngine::cmd_cycle_time(uint8 *p) { vt.cycleTime = vt.cycleTimeCount = _v[p1]; } -cmd(stop_cycling) { +void AgiEngine::cmd_stop_cycling(uint8 *p) { vt.flags &= ~CYCLING; } -cmd(start_cycling) { +void AgiEngine::cmd_start_cycling(uint8 *p) { vt.flags |= CYCLING; } -cmd(normal_cycle) { +void AgiEngine::cmd_normal_cycle(uint8 *p) { vt.cycle = CYCLE_NORMAL; vt.flags |= CYCLING; } -cmd(reverse_cycle) { +void AgiEngine::cmd_reverse_cycle(uint8 *p) { vt.cycle = CYCLE_REVERSE; vt.flags |= CYCLING; } -cmd(set_dir) { +void AgiEngine::cmd_set_dir(uint8 *p) { vt.direction = _v[p1]; } -cmd(get_dir) { +void AgiEngine::cmd_get_dir(uint8 *p) { _v[p1] = vt.direction; } -cmd(get_room_f) { +void AgiEngine::cmd_get_room_f(uint8 *p) { _v[p1] = g_agi->objectGetLocation(_v[p0]); } -cmd(put) { +void AgiEngine::cmd_put(uint8 *p) { g_agi->objectSetLocation(p0, _v[p1]); } -cmd(put_f) { +void AgiEngine::cmd_put_f(uint8 *p) { g_agi->objectSetLocation(_v[p0], _v[p1]); } -cmd(drop) { +void AgiEngine::cmd_drop(uint8 *p) { g_agi->objectSetLocation(p0, 0); } -cmd(get) { +void AgiEngine::cmd_get(uint8 *p) { g_agi->objectSetLocation(p0, EGO_OWNED); } -cmd(get_f) { +void AgiEngine::cmd_get_f(uint8 *p) { g_agi->objectSetLocation(_v[p0], EGO_OWNED); } -cmd(word_to_string) { +void AgiEngine::cmd_word_to_string(uint8 *p) { strcpy(game.strings[p0], game.egoWords[p1].word); } -cmd(open_dialogue) { +void AgiEngine::cmd_open_dialogue(uint8 *p) { game.hasWindow = true; } -cmd(close_dialogue) { +void AgiEngine::cmd_close_dialogue(uint8 *p) { game.hasWindow = false; } -cmd(close_window) { +void AgiEngine::cmd_close_window(uint8 *p) { g_agi->closeWindow(); } -cmd(status_line_on) { +void AgiEngine::cmd_status_line_on(uint8 *p) { game.statusLine = true; g_agi->writeStatus(); } -cmd(status_line_off) { +void AgiEngine::cmd_status_line_off(uint8 *p) { game.statusLine = false; g_agi->writeStatus(); } -cmd(show_obj) { +void AgiEngine::cmd_show_obj(uint8 *p) { g_sprites->showObj(p0); } -cmd(show_obj_v) { +void AgiEngine::cmd_show_obj_v(uint8 *p) { g_sprites->showObj(_v[p0]); } -cmd(sound) { +void AgiEngine::cmd_sound(uint8 *p) { g_sound->startSound(p0, p1); } -cmd(stop_sound) { +void AgiEngine::cmd_stop_sound(uint8 *p) { g_sound->stopSound(); } -cmd(menu_input) { +void AgiEngine::cmd_menu_input(uint8 *p) { g_agi->newInputMode(INPUT_MENU); } -cmd(enable_item) { +void AgiEngine::cmd_enable_item(uint8 *p) { g_agi->_menu->setItem(p0, true); } -cmd(disable_item) { +void AgiEngine::cmd_disable_item(uint8 *p) { g_agi->_menu->setItem(p0, false); } -cmd(submit_menu) { +void AgiEngine::cmd_submit_menu(uint8 *p) { g_agi->_menu->submit(); } -cmd(set_scan_start) { +void AgiEngine::cmd_set_scan_start(uint8 *p) { curLogic->sIP = curLogic->cIP; } -cmd(reset_scan_start) { +void AgiEngine::cmd_reset_scan_start(uint8 *p) { curLogic->sIP = 2; } -cmd(save_game) { +void AgiEngine::cmd_save_game(uint8 *p) { game.simpleSave ? g_agi->saveGameSimple() : g_agi->saveGameDialog(); } -cmd(load_game) { +void AgiEngine::cmd_load_game(uint8 *p) { assert(1); game.simpleSave ? g_agi->loadGameSimple() : g_agi->loadGameDialog(); } -cmd(init_disk) { // do nothing +void AgiEngine::cmd_init_disk(uint8 *p) { // do nothing } -cmd(log) { // do nothing +void AgiEngine::cmd_log(uint8 *p) { // do nothing } -cmd(trace_on) { // do nothing +void AgiEngine::cmd_trace_on(uint8 *p) { // do nothing } -cmd(trace_info) { // do nothing +void AgiEngine::cmd_trace_info(uint8 *p) { // do nothing } -cmd(show_mem) { +void AgiEngine::cmd_show_mem(uint8 *p) { g_agi->messageBox("Enough memory"); } -cmd(init_joy) { // do nothing +void AgiEngine::cmd_init_joy(uint8 *p) { // do nothing } -cmd(script_size) { +void AgiEngine::cmd_script_size(uint8 *p) { report("script.size(%d)\n", p0); } -cmd(cancel_line) { +void AgiEngine::cmd_cancel_line(uint8 *p) { g_agi->_game.inputBuffer[0] = 0; g_agi->writePrompt(); } @@ -521,7 +522,7 @@ cmd(cancel_line) { // 4051 (When ego is stationary), // 471 (When walking on the first screen's bridge), // 71 (When walking around, using the mouse or the keyboard). -cmd(obj_status_f) { +void AgiEngine::cmd_obj_status_f(uint8 *p) { const char *cycleDesc; // Object's cycle description line const char *motionDesc; // Object's motion description line char msg[256]; // The whole object status message @@ -593,22 +594,22 @@ cmd(obj_status_f) { // unk_174: Change priority table (used in KQ4) -- j5 // unk_177: Disable menus completely -- j5 // unk_181: Deactivate keypressed control (default control of ego) -cmd(set_simple) { +void AgiEngine::cmd_set_simple(uint8 *p) { if (!(g_agi->getFeatures() & (GF_AGI256 | GF_AGI256_2))) { game.simpleSave = true; } else { // AGI256 and AGI256-2 use this unknown170 command to load 256 color pictures. - // Load the picture. Similar to cmd(load_pic). + // Load the picture. Similar to void AgiEngine::cmd_load_pic(uint8 *p). g_sprites->eraseBoth(); g_agi->agiLoadResource(rPICTURE, _v[p0]); - // Draw the picture. Similar to cmd(draw_pic). + // Draw the picture. Similar to void AgiEngine::cmd_draw_pic(uint8 *p). g_picture->decodePicture(_v[p0], false, true); g_sprites->blitBoth(); game.pictureShown = 0; - // Show the picture. Similar to cmd(show_pic). + // Show the picture. Similar to void AgiEngine::cmd_show_pic(uint8 *p). g_agi->setflag(fOutputMode, false); - cmd_close_window(g_agi, NULL); + g_agi->closeWindow(); g_picture->showPic(); game.pictureShown = 1; @@ -617,25 +618,25 @@ cmd(set_simple) { } } -cmd(pop_script) { +void AgiEngine::cmd_pop_script(uint8 *p) { if (g_agi->getVersion() >= 0x2915) { report("pop.script\n"); } } -cmd(hold_key) { +void AgiEngine::cmd_hold_key(uint8 *p) { if (g_agi->getVersion() >= 0x3098) { g_agi->_egoHoldKey = true; } } -cmd(discard_sound) { +void AgiEngine::cmd_discard_sound(uint8 *p) { if (g_agi->getVersion() >= 0x2936) { report("discard.sound\n"); } } -cmd(hide_mouse) { +void AgiEngine::cmd_hide_mouse(uint8 *p) { // WORKAROUND: Turns off current movement that's being caused with the mouse. // This fixes problems with too many popup boxes appearing in the Amiga // Gold Rush's copy protection failure scene (i.e. the hanging scene, logic.192). @@ -648,29 +649,29 @@ cmd(hide_mouse) { g_system->showMouse(false); } -cmd(allow_menu) { +void AgiEngine::cmd_allow_menu(uint8 *p) { if (g_agi->getVersion() >= 0x3098) { g_agi->setflag(fMenusWork, ((p0 != 0) ? true : false)); } } -cmd(show_mouse) { +void AgiEngine::cmd_show_mouse(uint8 *p) { g_system->showMouse(true); } -cmd(fence_mouse) { +void AgiEngine::cmd_fence_mouse(uint8 *p) { g_agi->_game.mouseFence.moveTo(p0, p1); g_agi->_game.mouseFence.setWidth(p2 - p0); g_agi->_game.mouseFence.setHeight(p3 - p1); } -cmd(release_key) { +void AgiEngine::cmd_release_key(uint8 *p) { if (g_agi->getVersion() >= 0x3098) { g_agi->_egoHoldKey = false; } } -cmd(adj_ego_move_to_x_y) { +void AgiEngine::cmd_adj_ego_move_to_x_y(uint8 *p) { int8 x, y; switch (logicNamesCmd[182].numArgs) { @@ -708,7 +709,7 @@ cmd(adj_ego_move_to_x_y) { } } -cmd(parse) { +void AgiEngine::cmd_parse(uint8 *p) { _v[vWordNotFound] = 0; g_agi->setflag(fEnteredCli, false); g_agi->setflag(fSaidAcceptedInput, false); @@ -716,7 +717,7 @@ cmd(parse) { g_agi->dictionaryWords(g_agi->agiSprintf(game.strings[p0])); } -cmd(call) { +void AgiEngine::cmd_call(uint8 *p) { int oldCIP; int oldLognum; @@ -732,11 +733,11 @@ cmd(call) { curLogic->cIP = oldCIP; } -cmd(call_f) { - cmd_call(g_agi, &_v[p0]); +void AgiEngine::cmd_call_f(uint8 *p) { + cmd_call(&_v[p0]); } -cmd(draw_pic) { +void AgiEngine::cmd_draw_pic(uint8 *p) { debugC(6, kDebugLevelScripts, "=== draw pic %d ===", _v[p0]); g_sprites->eraseBoth(); g_picture->decodePicture(_v[p0], true); @@ -764,30 +765,30 @@ cmd(draw_pic) { g_agi->pause(kPausePicture); } -cmd(show_pic) { +void AgiEngine::cmd_show_pic(uint8 *p) { debugC(6, kDebugLevelScripts, "=== show pic ==="); g_agi->setflag(fOutputMode, false); - cmd_close_window(g_agi, NULL); + g_agi->closeWindow(); g_picture->showPic(); game.pictureShown = 1; debugC(6, kDebugLevelScripts, "--- end of show pic ---"); } -cmd(load_pic) { +void AgiEngine::cmd_load_pic(uint8 *p) { g_sprites->eraseBoth(); g_agi->agiLoadResource(rPICTURE, _v[p0]); g_sprites->blitBoth(); g_sprites->commitBoth(); } -cmd(discard_pic) { +void AgiEngine::cmd_discard_pic(uint8 *p) { debugC(6, kDebugLevelScripts, "--- discard pic ---"); // do nothing } -cmd(overlay_pic) { +void AgiEngine::cmd_overlay_pic(uint8 *p) { debugC(6, kDebugLevelScripts, "--- overlay pic ---"); g_sprites->eraseBoth(); @@ -800,7 +801,7 @@ cmd(overlay_pic) { g_agi->pause(kPausePicture); } -cmd(show_pri_screen) { +void AgiEngine::cmd_show_pri_screen(uint8 *p) { g_agi->_debug.priority = 1; g_sprites->eraseBoth(); g_picture->showPic(); @@ -814,7 +815,7 @@ cmd(show_pri_screen) { g_sprites->blitBoth(); } -cmd(animate_obj) { +void AgiEngine::cmd_animate_obj(uint8 *p) { if (vt.flags & ANIMATED) return; @@ -825,14 +826,14 @@ cmd(animate_obj) { vt.direction = 0; } -cmd(unanimate_all) { +void AgiEngine::cmd_unanimate_all(uint8 *p) { int i; for (i = 0; i < MAX_VIEWTABLE; i++) game.viewTable[i].flags &= ~(ANIMATED | DRAWN); } -cmd(draw) { +void AgiEngine::cmd_draw(uint8 *p) { if (vt.flags & DRAWN) return; @@ -876,7 +877,7 @@ cmd(draw) { debugC(4, kDebugLevelScripts, "vt entry #%d flags = %02x", p0, vt.flags); } -cmd(erase) { +void AgiEngine::cmd_erase(uint8 *p) { if (~vt.flags & DRAWN) return; @@ -901,7 +902,7 @@ cmd(erase) { g_sprites->commitBlock(x1, y1, x2, y2, true); } -cmd(position) { +void AgiEngine::cmd_position(uint8 *p) { vt.xPos = vt.xPos2 = p1; vt.yPos = vt.yPos2 = p2; @@ -922,7 +923,7 @@ cmd(position) { g_agi->clipViewCoordinates(&vt); } -cmd(position_f) { +void AgiEngine::cmd_position_f(uint8 *p) { vt.xPos = vt.xPos2 = _v[p1]; vt.yPos = vt.yPos2 = _v[p2]; @@ -933,12 +934,12 @@ cmd(position_f) { g_agi->clipViewCoordinates(&vt); } -cmd(get_posn) { +void AgiEngine::cmd_get_posn(uint8 *p) { game.vars[p1] = (unsigned char)vt.xPos; game.vars[p2] = (unsigned char)vt.yPos; } -cmd(reposition) { +void AgiEngine::cmd_reposition(uint8 *p) { int dx = (int8) _v[p1], dy = (int8) _v[p2]; debugC(4, kDebugLevelScripts, "dx=%d, dy=%d", dx, dy); @@ -957,35 +958,35 @@ cmd(reposition) { g_agi->fixPosition(p0); } -cmd(reposition_to) { +void AgiEngine::cmd_reposition_to(uint8 *p) { vt.xPos = p1; vt.yPos = p2; vt.flags |= UPDATE_POS; g_agi->fixPosition(p0); } -cmd(reposition_to_f) { +void AgiEngine::cmd_reposition_to_f(uint8 *p) { vt.xPos = _v[p1]; vt.yPos = _v[p2]; vt.flags |= UPDATE_POS; g_agi->fixPosition(p0); } -cmd(add_to_pic) { +void AgiEngine::cmd_add_to_pic(uint8 *p) { g_sprites->addToPic(p0, p1, p2, p3, p4, p5, p6); } -cmd(add_to_pic_f) { +void AgiEngine::cmd_add_to_pic_f(uint8 *p) { g_sprites->addToPic(_v[p0], _v[p1], _v[p2], _v[p3], _v[p4], _v[p5], _v[p6]); } -cmd(force_update) { +void AgiEngine::cmd_force_update(uint8 *p) { g_sprites->eraseBoth(); g_sprites->blitBoth(); g_sprites->commitBoth(); } -cmd(reverse_loop) { +void AgiEngine::cmd_reverse_loop(uint8 *p) { debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1); vt.cycle = CYCLE_REV_LOOP; vt.flags |= (DONTUPDATE | UPDATE | CYCLING); @@ -993,7 +994,7 @@ cmd(reverse_loop) { g_agi->setflag(p1, false); } -cmd(end_of_loop) { +void AgiEngine::cmd_end_of_loop(uint8 *p) { debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1); vt.cycle = CYCLE_END_OF_LOOP; vt.flags |= (DONTUPDATE | UPDATE | CYCLING); @@ -1001,7 +1002,7 @@ cmd(end_of_loop) { g_agi->setflag(p1, false); } -cmd(block) { +void AgiEngine::cmd_block(uint8 *p) { debugC(4, kDebugLevelScripts, "x1=%d, y1=%d, x2=%d, y2=%d", p0, p1, p2, p3); game.block.active = true; game.block.x1 = p0; @@ -1010,15 +1011,15 @@ cmd(block) { game.block.y2 = p3; } -cmd(unblock) { +void AgiEngine::cmd_unblock(uint8 *p) { game.block.active = false; } -cmd(normal_motion) { +void AgiEngine::cmd_normal_motion(uint8 *p) { vt.motion = MOTION_NORMAL; } -cmd(stop_motion) { +void AgiEngine::cmd_stop_motion(uint8 *p) { vt.direction = 0; vt.motion = MOTION_NORMAL; if (p0 == 0) { // ego only @@ -1027,7 +1028,7 @@ cmd(stop_motion) { } } -cmd(start_motion) { +void AgiEngine::cmd_start_motion(uint8 *p) { vt.motion = MOTION_NORMAL; if (p0 == 0) { // ego only _v[vEgoDir] = 0; @@ -1035,16 +1036,16 @@ cmd(start_motion) { } } -cmd(player_control) { +void AgiEngine::cmd_player_control(uint8 *p) { game.playerControl = true; game.viewTable[0].motion = MOTION_NORMAL; } -cmd(program_control) { +void AgiEngine::cmd_program_control(uint8 *p) { game.playerControl = false; } -cmd(follow_ego) { +void AgiEngine::cmd_follow_ego(uint8 *p) { vt.motion = MOTION_FOLLOW_EGO; vt.parm1 = p1 > vt.stepSize ? p1 : vt.stepSize; vt.parm2 = p2; @@ -1053,7 +1054,7 @@ cmd(follow_ego) { vt.flags |= UPDATE; } -cmd(move_obj) { +void AgiEngine::cmd_move_obj(uint8 *p) { // _D (_D_WARN "o=%d, x=%d, y=%d, s=%d, f=%d", p0, p1, p2, p3, p4); vt.motion = MOTION_MOVE_OBJ; @@ -1076,7 +1077,7 @@ cmd(move_obj) { g_agi->moveObj(&vt); } -cmd(move_obj_f) { +void AgiEngine::cmd_move_obj_f(uint8 *p) { vt.motion = MOTION_MOVE_OBJ; vt.parm1 = _v[p1]; vt.parm2 = _v[p2]; @@ -1097,7 +1098,7 @@ cmd(move_obj_f) { g_agi->moveObj(&vt); } -cmd(wander) { +void AgiEngine::cmd_wander(uint8 *p) { if (p0 == 0) game.playerControl = false; @@ -1105,7 +1106,7 @@ cmd(wander) { vt.flags |= UPDATE; } -cmd(set_game_id) { +void AgiEngine::cmd_set_game_id(uint8 *p) { if (curLogic->texts && (p0 - 1) <= curLogic->numTexts) strncpy(game.id, curLogic->texts[p0 - 1], 8); else @@ -1114,7 +1115,7 @@ cmd(set_game_id) { report("Game ID: \"%s\"\n", game.id); } -cmd(pause) { +void AgiEngine::cmd_pause(uint8 *p) { int tmp = game.clockEnabled; const char *b[] = { "Continue", NULL }; const char *b_ru[] = { "\x8f\xe0\xae\xa4\xae\xab\xa6\xa8\xe2\xec", NULL }; @@ -1132,21 +1133,21 @@ cmd(pause) { game.clockEnabled = tmp; } -cmd(set_menu) { +void AgiEngine::cmd_set_menu(uint8 *p) { debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, curLogic->numTexts); if (curLogic->texts != NULL && p0 <= curLogic->numTexts) g_agi->_menu->add(curLogic->texts[p0 - 1]); } -cmd(set_menu_item) { +void AgiEngine::cmd_set_menu_item(uint8 *p) { debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, curLogic->numTexts); if (curLogic->texts != NULL && p0 <= curLogic->numTexts) g_agi->_menu->addItem(curLogic->texts[p0 - 1], p1); } -cmd(version) { +void AgiEngine::cmd_version(uint8 *p) { char verMsg[64]; char ver2Msg[] = "\n" @@ -1186,13 +1187,13 @@ cmd(version) { g_agi->messageBox(msg); } -cmd(configure_screen) { +void AgiEngine::cmd_configure_screen(uint8 *p) { game.lineMinPrint = p0; game.lineUserInput = p1; game.lineStatus = p2; } -cmd(text_screen) { +void AgiEngine::cmd_text_screen(uint8 *p) { debugC(4, kDebugLevelScripts, "switching to text mode"); game.gfxMode = false; @@ -1204,7 +1205,7 @@ cmd(text_screen) { g_gfx->clearScreen(game.colorBg); } -cmd(graphics) { +void AgiEngine::cmd_graphics(uint8 *p) { debugC(4, kDebugLevelScripts, "switching to graphics mode"); if (!game.gfxMode) { @@ -1216,7 +1217,7 @@ cmd(graphics) { } } -cmd(set_text_attribute) { +void AgiEngine::cmd_set_text_attribute(uint8 *p) { game.colorFg = p0; game.colorBg = p1; @@ -1228,11 +1229,11 @@ cmd(set_text_attribute) { } } -cmd(status) { +void AgiEngine::cmd_status(uint8 *p) { g_agi->inventory(); } -cmd(quit) { +void AgiEngine::cmd_quit(uint8 *p) { const char *buttons[] = { "Quit", "Continue", NULL }; g_sound->stopSound(); @@ -1246,7 +1247,7 @@ cmd(quit) { } } -cmd(restart_game) { +void AgiEngine::cmd_restart_game(uint8 *p) { const char *buttons[] = { "Restart", "Continue", NULL }; int sel; @@ -1261,7 +1262,7 @@ cmd(restart_game) { } } -cmd(distance) { +void AgiEngine::cmd_distance(uint8 *p) { int16 x1, y1, x2, y2, d; VtEntry *v0 = &game.viewTable[p0]; VtEntry *v1 = &game.viewTable[p1]; @@ -1312,7 +1313,7 @@ cmd(distance) { _v[p2] = (unsigned char)d; } -cmd(accept_input) { +void AgiEngine::cmd_accept_input(uint8 *p) { debugC(4, kDebugLevelScripts | kDebugLevelInput, "input normal"); g_agi->newInputMode(INPUT_NORMAL); @@ -1320,7 +1321,7 @@ cmd(accept_input) { g_agi->writePrompt(); } -cmd(prevent_input) { +void AgiEngine::cmd_prevent_input(uint8 *p) { debugC(4, kDebugLevelScripts | kDebugLevelInput, "no input"); g_agi->newInputMode(INPUT_NONE); @@ -1329,7 +1330,7 @@ cmd(prevent_input) { g_agi->clearPrompt(); } -cmd(get_string) { +void AgiEngine::cmd_get_string(uint8 *p) { int tex, row, col; debugC(4, kDebugLevelScripts, "%d %d %d %d %d", p0, p1, p2, p3, p4); @@ -1362,7 +1363,7 @@ cmd(get_string) { } while (game.inputMode == INPUT_GETSTRING && !(g_agi->shouldQuit() || g_agi->_restartGame)); } -cmd(get_num) { +void AgiEngine::cmd_get_num(uint8 *p) { debugC(4, kDebugLevelScripts, "%d %d", p0, p1); g_agi->newInputMode(INPUT_GETSTRING); @@ -1389,7 +1390,7 @@ cmd(get_num) { g_agi->flushLines(22, 22); } -cmd(set_cursor_char) { +void AgiEngine::cmd_set_cursor_char(uint8 *p) { if (curLogic->texts != NULL && (p0 - 1) <= curLogic->numTexts) { game.cursorChar = *curLogic->texts[p0 - 1]; } else { @@ -1398,7 +1399,7 @@ cmd(set_cursor_char) { } } -cmd(set_key) { +void AgiEngine::cmd_set_key(uint8 *p) { int key; if (game.lastController >= MAX_CONTROLLERS) { @@ -1417,14 +1418,14 @@ cmd(set_key) { game.controllerOccured[p2] = false; } -cmd(set_string) { +void AgiEngine::cmd_set_string(uint8 *p) { // CM: to avoid crash in Groza (str = 150) if (p0 > MAX_STRINGS) return; strcpy(game.strings[p0], curLogic->texts[p1 - 1]); } -cmd(display) { +void AgiEngine::cmd_display(uint8 *p) { int len = 40; char *s = g_agi->wordWrapString(curLogic->texts[p2 - 1], &len); @@ -1434,11 +1435,11 @@ cmd(display) { free(s); } -cmd(display_f) { +void AgiEngine::cmd_display_f(uint8 *p) { g_agi->printText(curLogic->texts[_v[p2] - 1], _v[p1], 0, _v[p0], 40, game.colorFg, game.colorBg); } -cmd(clear_text_rect) { +void AgiEngine::cmd_clear_text_rect(uint8 *p) { int c, x1, y1, x2, y2; if ((c = p4) != 0) @@ -1463,17 +1464,17 @@ cmd(clear_text_rect) { g_gfx->flushBlock(x1, y1, x2, y2); } -cmd(toggle_monitor) { +void AgiEngine::cmd_toggle_monitor(uint8 *p) { report("toggle.monitor\n"); } -cmd(echo_line) { +void AgiEngine::cmd_echo_line(uint8 *p) { strcpy((char *)game.inputBuffer, (const char *)game.echoBuffer); game.cursorPos = strlen((char *)game.inputBuffer); game.hasPrompt = 0; } -cmd(clear_lines) { +void AgiEngine::cmd_clear_lines(uint8 *p) { uint8 l; // Residence 44 calls clear.lines(24,0,0), see Sarien bug #558423 @@ -1487,19 +1488,19 @@ cmd(clear_lines) { g_agi->flushLines(p0, l); } -cmd(print) { +void AgiEngine::cmd_print(uint8 *p) { int n = p0 < 1 ? 1 : p0; g_agi->print(curLogic->texts[n - 1], 0, 0, 0); } -cmd(print_f) { +void AgiEngine::cmd_print_f(uint8 *p) { int n = _v[p0] < 1 ? 1 : _v[p0]; g_agi->print(curLogic->texts[n - 1], 0, 0, 0); } -cmd(print_at) { +void AgiEngine::cmd_print_at(uint8 *p) { int n = p0 < 1 ? 1 : p0; debugC(4, kDebugLevelScripts, "%d %d %d %d", p0, p1, p2, p3); @@ -1507,13 +1508,13 @@ cmd(print_at) { g_agi->print(curLogic->texts[n - 1], p1, p2, p3); } -cmd(print_at_v) { +void AgiEngine::cmd_print_at_v(uint8 *p) { int n = _v[p0] < 1 ? 1 : _v[p0]; g_agi->print(curLogic->texts[n - 1], p1, p2, p3); } -cmd(push_script) { +void AgiEngine::cmd_push_script(uint8 *p) { // We run AGIMOUSE always as a side effect if (g_agi->getFeatures() & GF_AGIMOUSE || 1) { game.vars[27] = g_agi->_mouse.button; @@ -1526,7 +1527,7 @@ cmd(push_script) { } } -cmd(set_pri_base) { +void AgiEngine::cmd_set_pri_base(uint8 *p) { int i, x, pri; report("Priority base set to %d\n", p0); @@ -1542,12 +1543,12 @@ cmd(set_pri_base) { } } -cmd(mouse_posn) { +void AgiEngine::cmd_mouse_posn(uint8 *p) { _v[p0] = WIN_TO_PIC_X(g_agi->_mouse.x); _v[p1] = WIN_TO_PIC_Y(g_agi->_mouse.y); } -cmd(shake_screen) { +void AgiEngine::cmd_shake_screen(uint8 *p) { int i; // AGIPAL uses shake.screen values between 100 and 109 to set the palette @@ -1580,191 +1581,196 @@ cmd(shake_screen) { game.inputEnabled = originalValue; } -static void (*agiCommand[183])(AgiEngine *, uint8 *) = { - NULL, // 0x00 - cmd_increment, - cmd_decrement, - cmd_assignn, - cmd_assignv, - cmd_addn, - cmd_addv, - cmd_subn, - cmd_subv, // 0x08 - cmd_lindirectv, - cmd_rindirect, - cmd_lindirectn, - cmd_set, - cmd_reset, - cmd_toggle, - cmd_set_v, - cmd_reset_v, // 0x10 - cmd_toggle_v, - cmd_new_room, - cmd_new_room_f, - cmd_load_logic, - cmd_load_logic_f, - cmd_call, - cmd_call_f, - cmd_load_pic, // 0x18 - cmd_draw_pic, - cmd_show_pic, - cmd_discard_pic, - cmd_overlay_pic, - cmd_show_pri_screen, - cmd_load_view, - cmd_load_view_f, - cmd_discard_view, // 0x20 - cmd_animate_obj, - cmd_unanimate_all, - cmd_draw, - cmd_erase, - cmd_position, - cmd_position_f, - cmd_get_posn, - cmd_reposition, // 0x28 - cmd_set_view, - cmd_set_view_f, - cmd_set_loop, - cmd_set_loop_f, - cmd_fix_loop, - cmd_release_loop, - cmd_set_cel, - cmd_set_cel_f, // 0x30 - cmd_last_cel, - cmd_current_cel, - cmd_current_loop, - cmd_current_view, - cmd_number_of_loops, - cmd_set_priority, - cmd_set_priority_f, - cmd_release_priority, // 0x38 - cmd_get_priority, - cmd_stop_update, - cmd_start_update, - cmd_force_update, - cmd_ignore_horizon, - cmd_observe_horizon, - cmd_set_horizon, - cmd_object_on_water, // 0x40 - cmd_object_on_land, - cmd_object_on_anything, - cmd_ignore_objs, - cmd_observe_objs, - cmd_distance, - cmd_stop_cycling, - cmd_start_cycling, - cmd_normal_cycle, // 0x48 - cmd_end_of_loop, - cmd_reverse_cycle, - cmd_reverse_loop, - cmd_cycle_time, - cmd_stop_motion, - cmd_start_motion, - cmd_step_size, - cmd_step_time, // 0x50 - cmd_move_obj, - cmd_move_obj_f, - cmd_follow_ego, - cmd_wander, - cmd_normal_motion, - cmd_set_dir, - cmd_get_dir, - cmd_ignore_blocks, // 0x58 - cmd_observe_blocks, - cmd_block, - cmd_unblock, - cmd_get, - cmd_get_f, - cmd_drop, - cmd_put, - cmd_put_f, // 0x60 - cmd_get_room_f, - cmd_load_sound, - cmd_sound, - cmd_stop_sound, - cmd_print, - cmd_print_f, - cmd_display, - cmd_display_f, // 0x68 - cmd_clear_lines, - cmd_text_screen, - cmd_graphics, - cmd_set_cursor_char, - cmd_set_text_attribute, - cmd_shake_screen, - cmd_configure_screen, - cmd_status_line_on, // 0x70 - cmd_status_line_off, - cmd_set_string, - cmd_get_string, - cmd_word_to_string, - cmd_parse, - cmd_get_num, - cmd_prevent_input, - cmd_accept_input, // 0x78 - cmd_set_key, - cmd_add_to_pic, - cmd_add_to_pic_f, - cmd_status, - cmd_save_game, - cmd_load_game, - cmd_init_disk, - cmd_restart_game, // 0x80 - cmd_show_obj, - cmd_random, - cmd_program_control, - cmd_player_control, - cmd_obj_status_f, - cmd_quit, - cmd_show_mem, - cmd_pause, // 0x88 - cmd_echo_line, - cmd_cancel_line, - cmd_init_joy, - cmd_toggle_monitor, - cmd_version, - cmd_script_size, - cmd_set_game_id, - cmd_log, // 0x90 - cmd_set_scan_start, - cmd_reset_scan_start, - cmd_reposition_to, - cmd_reposition_to_f, - cmd_trace_on, - cmd_trace_info, - cmd_print_at, - cmd_print_at_v, // 0x98 - cmd_discard_view, - cmd_clear_text_rect, - cmd_set_upper_left, - cmd_set_menu, - cmd_set_menu_item, - cmd_submit_menu, - cmd_enable_item, - cmd_disable_item, // 0xa0 - cmd_menu_input, - cmd_show_obj_v, - cmd_open_dialogue, - cmd_close_dialogue, - cmd_mul_n, - cmd_mul_v, - cmd_div_n, - cmd_div_v, // 0xa8 - cmd_close_window, - cmd_set_simple, - cmd_push_script, - cmd_pop_script, - cmd_hold_key, - cmd_set_pri_base, - cmd_discard_sound, - cmd_hide_mouse, // 0xb0 - cmd_allow_menu, - cmd_show_mouse, - cmd_fence_mouse, - cmd_mouse_posn, - cmd_release_key, - cmd_adj_ego_move_to_x_y -}; +void AgiEngine::setupOpcodes() { + AgiCommand tmp[] = { + NULL, // 0x00 + &AgiEngine::cmd_increment, + &AgiEngine::cmd_decrement, + &AgiEngine::cmd_assignn, + &AgiEngine::cmd_assignv, + &AgiEngine::cmd_addn, + &AgiEngine::cmd_addv, + &AgiEngine::cmd_subn, + &AgiEngine::cmd_subv, // 0x08 + &AgiEngine::cmd_lindirectv, + &AgiEngine::cmd_rindirect, + &AgiEngine::cmd_lindirectn, + &AgiEngine::cmd_set, + &AgiEngine::cmd_reset, + &AgiEngine::cmd_toggle, + &AgiEngine::cmd_set_v, + &AgiEngine::cmd_reset_v, // 0x10 + &AgiEngine::cmd_toggle_v, + &AgiEngine::cmd_new_room, + &AgiEngine::cmd_new_room_f, + &AgiEngine::cmd_load_logic, + &AgiEngine::cmd_load_logic_f, + &AgiEngine::cmd_call, + &AgiEngine::cmd_call_f, + &AgiEngine::cmd_load_pic, // 0x18 + &AgiEngine::cmd_draw_pic, + &AgiEngine::cmd_show_pic, + &AgiEngine::cmd_discard_pic, + &AgiEngine::cmd_overlay_pic, + &AgiEngine::cmd_show_pri_screen, + &AgiEngine::cmd_load_view, + &AgiEngine::cmd_load_view_f, + &AgiEngine::cmd_discard_view, // 0x20 + &AgiEngine::cmd_animate_obj, + &AgiEngine::cmd_unanimate_all, + &AgiEngine::cmd_draw, + &AgiEngine::cmd_erase, + &AgiEngine::cmd_position, + &AgiEngine::cmd_position_f, + &AgiEngine::cmd_get_posn, + &AgiEngine::cmd_reposition, // 0x28 + &AgiEngine::cmd_set_view, + &AgiEngine::cmd_set_view_f, + &AgiEngine::cmd_set_loop, + &AgiEngine::cmd_set_loop_f, + &AgiEngine::cmd_fix_loop, + &AgiEngine::cmd_release_loop, + &AgiEngine::cmd_set_cel, + &AgiEngine::cmd_set_cel_f, // 0x30 + &AgiEngine::cmd_last_cel, + &AgiEngine::cmd_current_cel, + &AgiEngine::cmd_current_loop, + &AgiEngine::cmd_current_view, + &AgiEngine::cmd_number_of_loops, + &AgiEngine::cmd_set_priority, + &AgiEngine::cmd_set_priority_f, + &AgiEngine::cmd_release_priority, // 0x38 + &AgiEngine::cmd_get_priority, + &AgiEngine::cmd_stop_update, + &AgiEngine::cmd_start_update, + &AgiEngine::cmd_force_update, + &AgiEngine::cmd_ignore_horizon, + &AgiEngine::cmd_observe_horizon, + &AgiEngine::cmd_set_horizon, + &AgiEngine::cmd_object_on_water, // 0x40 + &AgiEngine::cmd_object_on_land, + &AgiEngine::cmd_object_on_anything, + &AgiEngine::cmd_ignore_objs, + &AgiEngine::cmd_observe_objs, + &AgiEngine::cmd_distance, + &AgiEngine::cmd_stop_cycling, + &AgiEngine::cmd_start_cycling, + &AgiEngine::cmd_normal_cycle, // 0x48 + &AgiEngine::cmd_end_of_loop, + &AgiEngine::cmd_reverse_cycle, + &AgiEngine::cmd_reverse_loop, + &AgiEngine::cmd_cycle_time, + &AgiEngine::cmd_stop_motion, + &AgiEngine::cmd_start_motion, + &AgiEngine::cmd_step_size, + &AgiEngine::cmd_step_time, // 0x50 + &AgiEngine::cmd_move_obj, + &AgiEngine::cmd_move_obj_f, + &AgiEngine::cmd_follow_ego, + &AgiEngine::cmd_wander, + &AgiEngine::cmd_normal_motion, + &AgiEngine::cmd_set_dir, + &AgiEngine::cmd_get_dir, + &AgiEngine::cmd_ignore_blocks, // 0x58 + &AgiEngine::cmd_observe_blocks, + &AgiEngine::cmd_block, + &AgiEngine::cmd_unblock, + &AgiEngine::cmd_get, + &AgiEngine::cmd_get_f, + &AgiEngine::cmd_drop, + &AgiEngine::cmd_put, + &AgiEngine::cmd_put_f, // 0x60 + &AgiEngine::cmd_get_room_f, + &AgiEngine::cmd_load_sound, + &AgiEngine::cmd_sound, + &AgiEngine::cmd_stop_sound, + &AgiEngine::cmd_print, + &AgiEngine::cmd_print_f, + &AgiEngine::cmd_display, + &AgiEngine::cmd_display_f, // 0x68 + &AgiEngine::cmd_clear_lines, + &AgiEngine::cmd_text_screen, + &AgiEngine::cmd_graphics, + &AgiEngine::cmd_set_cursor_char, + &AgiEngine::cmd_set_text_attribute, + &AgiEngine::cmd_shake_screen, + &AgiEngine::cmd_configure_screen, + &AgiEngine::cmd_status_line_on, // 0x70 + &AgiEngine::cmd_status_line_off, + &AgiEngine::cmd_set_string, + &AgiEngine::cmd_get_string, + &AgiEngine::cmd_word_to_string, + &AgiEngine::cmd_parse, + &AgiEngine::cmd_get_num, + &AgiEngine::cmd_prevent_input, + &AgiEngine::cmd_accept_input, // 0x78 + &AgiEngine::cmd_set_key, + &AgiEngine::cmd_add_to_pic, + &AgiEngine::cmd_add_to_pic_f, + &AgiEngine::cmd_status, + &AgiEngine::cmd_save_game, + &AgiEngine::cmd_load_game, + &AgiEngine::cmd_init_disk, + &AgiEngine::cmd_restart_game, // 0x80 + &AgiEngine::cmd_show_obj, + &AgiEngine::cmd_random, + &AgiEngine::cmd_program_control, + &AgiEngine::cmd_player_control, + &AgiEngine::cmd_obj_status_f, + &AgiEngine::cmd_quit, + &AgiEngine::cmd_show_mem, + &AgiEngine::cmd_pause, // 0x88 + &AgiEngine::cmd_echo_line, + &AgiEngine::cmd_cancel_line, + &AgiEngine::cmd_init_joy, + &AgiEngine::cmd_toggle_monitor, + &AgiEngine::cmd_version, + &AgiEngine::cmd_script_size, + &AgiEngine::cmd_set_game_id, + &AgiEngine::cmd_log, // 0x90 + &AgiEngine::cmd_set_scan_start, + &AgiEngine::cmd_reset_scan_start, + &AgiEngine::cmd_reposition_to, + &AgiEngine::cmd_reposition_to_f, + &AgiEngine::cmd_trace_on, + &AgiEngine::cmd_trace_info, + &AgiEngine::cmd_print_at, + &AgiEngine::cmd_print_at_v, // 0x98 + &AgiEngine::cmd_discard_view, // Opcode repeated from 0x20 ? + &AgiEngine::cmd_clear_text_rect, + &AgiEngine::cmd_set_upper_left, + &AgiEngine::cmd_set_menu, + &AgiEngine::cmd_set_menu_item, + &AgiEngine::cmd_submit_menu, + &AgiEngine::cmd_enable_item, + &AgiEngine::cmd_disable_item, // 0xa0 + &AgiEngine::cmd_menu_input, + &AgiEngine::cmd_show_obj_v, + &AgiEngine::cmd_open_dialogue, + &AgiEngine::cmd_close_dialogue, + &AgiEngine::cmd_mul_n, + &AgiEngine::cmd_mul_v, + &AgiEngine::cmd_div_n, + &AgiEngine::cmd_div_v, // 0xa8 + &AgiEngine::cmd_close_window, + &AgiEngine::cmd_set_simple, + &AgiEngine::cmd_push_script, + &AgiEngine::cmd_pop_script, + &AgiEngine::cmd_hold_key, + &AgiEngine::cmd_set_pri_base, + &AgiEngine::cmd_discard_sound, + &AgiEngine::cmd_hide_mouse, // 0xb0 + &AgiEngine::cmd_allow_menu, + &AgiEngine::cmd_show_mouse, + &AgiEngine::cmd_fence_mouse, + &AgiEngine::cmd_mouse_posn, + &AgiEngine::cmd_release_key, + &AgiEngine::cmd_adj_ego_move_to_x_y + }; + assert(ARRAYSIZE(_agiCommands) == ARRAYSIZE(tmp)); + for (int i = 0; i < ARRAYSIZE(tmp); ++i) + _agiCommands[i] = tmp[i]; +} /** * Execute a logic script @@ -1850,7 +1856,7 @@ int AgiEngine::runLogic(int n) { debugC(2, kDebugLevelScripts, "%s%s(%d %d %d)", st, logicNamesCmd[op].name, p[0], p[1], p[2]); - agiCommand[op](this, p); + (this->*_agiCommands[op])(p); ip += num; } @@ -1866,7 +1872,7 @@ int AgiEngine::runLogic(int n) { void AgiEngine::executeAgiCommand(uint8 op, uint8 *p) { debugC(2, kDebugLevelScripts, "%s(%d %d %d)", logicNamesCmd[op].name, p[0], p[1], p[2]); - agiCommand[op] (this, p); + (this->*_agiCommands[op])(p); } } // End of namespace Agi -- cgit v1.2.3