From f878820bbee1e7e4659ca601872674082334fa63 Mon Sep 17 00:00:00 2001 From: Christopher Page Date: Tue, 24 Jun 2008 21:15:30 +0000 Subject: Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag. svn-id: r32770 --- engines/agi/op_cmd.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/agi/op_cmd.cpp') diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index 7ecedfbc8c..e3629699ca 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1213,11 +1213,11 @@ cmd(quit) { g_sound->stopSound(); if (p0) { - game.quitProgNow = true; + g_agi->_quit = true; } else { if (g_agi->selectionBox (" Quit the game, or continue? \n\n\n", buttons) == 0) { - game.quitProgNow = true; + g_agi->_quit = true; } } } @@ -1231,7 +1231,7 @@ cmd(restart_game) { g_agi->selectionBox(" Restart game, or continue? \n\n\n", buttons); if (sel == 0) { - game.quitProgNow = 0xff; + g_agi->_quit = 0xff; g_agi->setflag(fRestartGame, true); g_agi->_menu->enableAll(); } @@ -1739,7 +1739,7 @@ int AgiEngine::runLogic(int n) { curLogic->cIP = curLogic->sIP; timerHack = 0; - while (ip < _game.logics[n].size && !_game.quitProgNow) { + while (ip < _game.logics[n].size && !g_agi->_quit) { if (_debug.enabled) { if (_debug.steps > 0) { if (_debug.logic0 || n) { -- cgit v1.2.3