From 957e421bfa98ca634f83f0744e22c5ef5001e1d2 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Sun, 2 Sep 2007 13:50:26 +0000 Subject: fix more warnings svn-id: r28822 --- engines/agi/preagi_mickey.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'engines/agi/preagi_mickey.cpp') diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp index 651ed4c5e2..e017744a5d 100644 --- a/engines/agi/preagi_mickey.cpp +++ b/engines/agi/preagi_mickey.cpp @@ -1025,7 +1025,7 @@ void Mickey::checkAirSupply(bool fSuit, int *iSupply) { void Mickey::insertDisk(int iDisk) { _vm->clearTextArea(); - _vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (char *)IDS_MSA_INSERT_DISK[iDisk]); + _vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (const char *)IDS_MSA_INSERT_DISK[iDisk]); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop _vm->waitAnyKey(); @@ -1111,7 +1111,7 @@ void Mickey::inventory() { for (int iItem = 0; iItem < IDI_MSA_MAX_ITEM; iItem++) { if (game.fItem[game.iItem[iItem]] && (game.iItem[iItem] != IDI_MSA_OBJECT_NONE)) { - _vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (char *)IDS_MSA_NAME_ITEM[game.iItem[iItem]]); + _vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (const char *)IDS_MSA_NAME_ITEM[game.iItem[iItem]]); } } @@ -1812,9 +1812,9 @@ bool Mickey::parse(int cmd, int arg) { case IDI_MSA_ACTION_READ_GAUGE: printDatString(arg); _vm->drawStr(IDI_MSA_ROW_TEMPERATURE, IDI_MSA_COL_TEMPERATURE_C, IDA_DEFAULT, - (char *)IDS_MSA_TEMP_C[game.iPlanet]); + (const char *)IDS_MSA_TEMP_C[game.iPlanet]); _vm->drawStr(IDI_MSA_ROW_TEMPERATURE, IDI_MSA_COL_TEMPERATURE_F, IDA_DEFAULT, - (char *)IDS_MSA_TEMP_F[game.iPlanet]); + (const char *)IDS_MSA_TEMP_F[game.iPlanet]); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop _vm->waitAnyKey(); @@ -1848,7 +1848,7 @@ bool Mickey::parse(int cmd, int arg) { drawRoom(); printDatString(22); _vm->drawStr(IDI_MSA_ROW_PLANET, IDI_MSA_COL_PLANET, IDA_DEFAULT, - (char *)IDS_MSA_PLANETS[game.iPlanet]); + (const char *)IDS_MSA_PLANETS[game.iPlanet]); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop _vm->waitAnyKeyAnim(); @@ -1960,7 +1960,7 @@ void Mickey::debug_DrawObjs() { _vm->clearTextArea(); sprintf(szTitle, "Object %d", iObj); _vm->drawStrMiddle(22, IDA_DEFAULT, szTitle); - _vm->drawStrMiddle(23, IDA_DEFAULT, (char *)IDS_MSA_NAME_OBJ[iObj]); + _vm->drawStrMiddle(23, IDA_DEFAULT, (const char *)IDS_MSA_NAME_OBJ[iObj]); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop _vm->waitAnyKey(); -- cgit v1.2.3