From 3447c0e264c5850b9a2fb3cf4500a984501aa59a Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sat, 4 Aug 2007 06:18:28 +0000 Subject: Tell the user if saving a game fails. (I haven't tested the saveGameSimple() function, since I don't know when it's used.) This should fix bug #1767237 ("AGI: Saving games to non existing path"). svn-id: r28441 --- engines/agi/saveload.cpp | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) (limited to 'engines/agi/saveload.cpp') diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 70096bddc2..05ce80b1a3 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -55,6 +55,7 @@ int AgiEngine::saveGame(const char *fileName, const char *description) { int i; struct ImageStackElement *ptr = _imageStack; Common::OutSaveFile *out; + int result = errOK; debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::saveGame(%s, %s)", fileName, description); if (!(out = _saveFileMan->openForSaving(fileName))) { @@ -206,14 +207,15 @@ int AgiEngine::saveGame(const char *fileName, const char *description) { out->writeSint16BE(_gfx->getAGIPalFileNum()); out->finalize(); - if (out->ioFailed()) + if (out->ioFailed()) { warning("Can't write file '%s'. (Disk full?)", fileName); - else + result = errIOError; + } else debugC(1, kDebugLevelMain | kDebugLevelSavegame, "Saved game %s in file %s", description, fileName); delete out; debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Closed %s", fileName); - return errOK; + return result; } int AgiEngine::loadGame(const char *fileName, bool checkId) { @@ -751,20 +753,24 @@ int AgiEngine::saveGameDialog() { sprintf(fileName, "%s", getSavegameFilename(slot)); debugC(8, kDebugLevelMain | kDebugLevelResources, "file is [%s]", fileName); - saveGame(fileName, desc); + int result = saveGame(fileName, desc); - messageBox("Game saved."); + if (result == errOK) + messageBox("Game saved."); + else + messageBox("Error saving game."); - return errOK; + return result; } int AgiEngine::saveGameSimple() { char fileName[MAX_PATH]; sprintf(fileName, "%s", getSavegameFilename(0)); - saveGame(fileName, "Default savegame"); - - return errOK; + int result = saveGame(fileName, "Default savegame"); + if (result != errOK) + messageBox("Error saving game."); + return result; } int AgiEngine::loadGameDialog() { -- cgit v1.2.3