From 778c1ddb69bb45b6992fdc9b8fff6b2c8d3e22ac Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Wed, 3 Feb 2016 02:21:07 +0100 Subject: AGI: Cycle event processing changed processEvents() renamed to processScummVMEvents() mainCycle() renamed to processAGIEvents() have.key now sets up an inner loop and calls processAGIEvents() to avoid any further cycle work processing --- engines/agi/systemui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/agi/systemui.cpp') diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp index aa1b2e4127..2d82730f78 100644 --- a/engines/agi/systemui.cpp +++ b/engines/agi/systemui.cpp @@ -287,7 +287,7 @@ int16 SystemUI::askForSavedGameSlot(const char *slotListText) { _vm->cycleInnerLoopActive(CYCLE_INNERLOOP_SYSTEMUI_SELECTSAVEDGAMESLOT); do { - _vm->mainCycle(); + _vm->processAGIEvents(); } while (_vm->cycleInnerLoopIsActive() && !(_vm->shouldQuit() || _vm->_restartGame)); _text->closeWindow(); -- cgit v1.2.3