From 62c8d825608c8aa4b4e0b52629e6b34adb26111d Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Mon, 26 Sep 2011 03:50:58 +0300 Subject: AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415 --- engines/agi/text.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'engines/agi/text.cpp') diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp index 9ac416e70e..838dc739c9 100644 --- a/engines/agi/text.cpp +++ b/engines/agi/text.cpp @@ -437,14 +437,6 @@ int AgiEngine::print(const char *p, int lin, int col, int len) { debugC(4, kDebugLevelText, "print(): lin = %d, col = %d, len = %d", lin, col, len); - // WORKAROUND for SQ0, room 28: when the tree is talking, non-blocking - // text boxes are shown and the tree's animation is shown underneath. - // The text boxes are drawn too low, and the tree's animation is painted - // over them. We cheat here and move the text boxex one line above to - // avoid getting them overdrawn. Fixes bug #3295652. - if (getGameID() == GID_SQ0 && getvar(0) == 28 && lin == 6) - lin = 5; - blitTextbox(p, lin, col, len); if (getflag(fOutputMode)) { -- cgit v1.2.3