From c8bbb6140f05b14515f132481dbbe5af09bdd4aa Mon Sep 17 00:00:00 2001 From: Kari Salminen Date: Wed, 20 Jun 2007 23:56:08 +0000 Subject: Add AGI256-2 support (On top of already present AGI256 support). AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572 --- engines/agi/view.h | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/agi/view.h') diff --git a/engines/agi/view.h b/engines/agi/view.h index a20d63793a..f2efce0ec3 100644 --- a/engines/agi/view.h +++ b/engines/agi/view.h @@ -51,6 +51,7 @@ struct ViewLoop { struct AgiView { int numLoops; struct ViewLoop *loop; + bool agi256_2; char *descr; uint8 *rdata; }; -- cgit v1.2.3