From 3413dda0e9753703f58e51cff07b3220bd3b56cd Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Mon, 7 May 2007 05:06:22 +0000 Subject: Fixed some comments svn-id: r26771 --- engines/agi/checks.cpp | 2 +- engines/agi/cycle.cpp | 2 +- engines/agi/logic.cpp | 3 +-- engines/agi/op_cmd.cpp | 4 ++-- engines/agi/sprite.cpp | 14 +++++++------- engines/agi/view.cpp | 2 +- 6 files changed, 13 insertions(+), 14 deletions(-) (limited to 'engines/agi') diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp index c01505a99b..d721d844e2 100644 --- a/engines/agi/checks.cpp +++ b/engines/agi/checks.cpp @@ -213,7 +213,7 @@ void AgiEngine::updatePosition() { x = 0; border = 4; } else if (x <= 0 && agiGetRelease() == 0x3086) { /* KQ4 */ - x = 0; /* See bug #590462 */ + x = 0; /* See Sarien bug #590462 */ border = 4; } else if (v->entry == 0 && x == 0 && v->flags & ADJ_EGO_XY) { /* Extra test to walk west clicking the mouse */ diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp index 85599a236d..6e485eb92a 100644 --- a/engines/agi/cycle.cpp +++ b/engines/agi/cycle.cpp @@ -252,7 +252,7 @@ process_key: goto process_key; } - /* commented out to close bug #438872 + /* commented out to close Sarien bug #438872 * if (key) game.keypress = key; */ } diff --git a/engines/agi/logic.cpp b/engines/agi/logic.cpp index 21a560427e..04052df682 100644 --- a/engines/agi/logic.cpp +++ b/engines/agi/logic.cpp @@ -83,8 +83,7 @@ int AgiEngine::decodeLogic(int n) { _game.dirLogic[n].flags |= RES_LOADED; } else { /* unload data - * blah DF YA WANKER!!@!@# frag. i'm so dumb. not every logic - * has text + * Note that not every logic has text */ free(_game.logics[n].data); ec = errNotEnoughMemory; diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index a57238c198..0011f40d00 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1074,7 +1074,7 @@ cmd(get_string) { col = p3; /* Workaround for SQLC bug. - * See bug #792125 for details + * See Sarien bug #792125 for details */ if (row > 24) row = 24; @@ -1195,7 +1195,7 @@ cmd(echo_line) { cmd(clear_lines) { uint8 l; - /* Residence 44 calls clear.lines(24,0,0), see bug #558423 */ + /* Residence 44 calls clear.lines(24,0,0), see Sarien bug #558423 */ l = p1 ? p1 : p0; g_agi->clearLines(p0, l, p2); diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp index 8392969def..f2b4b24148 100644 --- a/engines/agi/sprite.cpp +++ b/engines/agi/sprite.cpp @@ -90,7 +90,7 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, /* CM: priority 15 overrides control lines and is ignored when * tracking effective priority. This tweak is needed to fix - * bug #451768, and should not affect Sierra games because + * Sarien bug #451768, and should not affect Sierra games because * sprites shouldn't have priority 15 (like the AGI Mouse * demo "mouse pointer") * @@ -120,7 +120,7 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, *hidden = false; /* Except if our priority is 15, which should never happen - * (fixes bug #451768) + * (fixes Sarien bug #451768) * * Update: breaks other games, can't be used * @@ -136,7 +136,7 @@ int SpritesMgr::blitCel(int x, int y, int spr, ViewCel *c) { int i, j, t, m, col; int hidden = true; - /* Fixes bug #477841 (crash in PQ1 map C4 when y == -2) */ + /* Fixes Sarien bug #477841 (crash in PQ1 map C4 when y == -2) */ if (y < 0) y = 0; if (x < 0) @@ -247,7 +247,7 @@ void SpritesMgr::objsRestoreArea(Sprite *s) { * Condition to determine whether a sprite will be in the 'updating' list. */ bool SpritesMgr::testUpdating(VtEntry *v, AgiEngine *agi) { - /* Sanity check (see bug #779302) */ + /* Sanity check (see Sarien bug #779302) */ if (~agi->_game.dirView[v->currentView].flags & RES_LOADED) return false; @@ -258,7 +258,7 @@ bool SpritesMgr::testUpdating(VtEntry *v, AgiEngine *agi) { * Condition to determine whether a sprite will be in the 'non-updating' list. */ bool SpritesMgr::testNotUpdating(VtEntry *v, AgiEngine *vm) { - /* Sanity check (see bug #779302) */ + /* Sanity check (see Sarien bug #779302) */ if (~vm->_game.dirView[v->currentView].flags & RES_LOADED) return false; @@ -580,7 +580,7 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in /* * Was hardcoded to 8, changed to pri_table[y] to fix Gold - * Rush (see bug #587558) + * Rush (see Sarien bug #587558) */ if (pri == 0) pri = _vm->_game.priTable[y]; @@ -621,7 +621,7 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in */ y3 = (y2 / 12) * 12; - // SQ1 needs +1 (see bug #810331) + // SQ1 needs +1 (see Sarien bug #810331) if (_vm->getGameID() == GID_SQ1) y3++; diff --git a/engines/agi/view.cpp b/engines/agi/view.cpp index 6dfed13142..80140c91f3 100644 --- a/engines/agi/view.cpp +++ b/engines/agi/view.cpp @@ -216,7 +216,7 @@ void AgiEngine::unloadView(int n) { if (~_game.dirView[n].flags & RES_LOADED) return; - /* Rebuild sprite list, see bug #779302 */ + /* Rebuild sprite list, see Sarien bug #779302 */ _sprites->eraseBoth(); _sprites->blitBoth(); _sprites->commitBoth(); -- cgit v1.2.3