From fd88dbacd7d5456a242accd2a31e46d9d8af0dc3 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 22 Aug 2009 00:18:22 +0000 Subject: Properly uninitialize timer used in AgiEngine. svn-id: r43623 --- engines/agi/agi.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/agi') diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 69b27e10f9..746636d031 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -652,6 +652,8 @@ void AgiEngine::initialize() { } AgiEngine::~AgiEngine() { + _timer->removeTimerProc(agiTimerFunctionLow); + // If the engine hasn't been initialized yet via AgiEngine::initialize(), don't attempt to free any resources, // as they haven't been allocated. Fixes bug #1742432 - AGI: Engine crashes if no game is detected if (_game.state == STATE_INIT) { -- cgit v1.2.3